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Unverified Commit 52da0ce3 authored by bunnei's avatar bunnei Committed by GitHub
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Merge pull request #901 from lioncash/ref

gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
parents 4de18e05 d92e8ab0
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......@@ -105,14 +105,14 @@ public:
}
ShaderEntries UseProgrammableVertexShader(const MaxwellVSConfig& config,
const ShaderSetup setup) {
const ShaderSetup& setup) {
ShaderEntries result;
std::tie(current.vs, result) = vertex_shaders.Get(config, setup);
return result;
}
ShaderEntries UseProgrammableFragmentShader(const MaxwellFSConfig& config,
const ShaderSetup setup) {
const ShaderSetup& setup) {
ShaderEntries result;
std::tie(current.fs, result) = fragment_shaders.Get(config, setup);
return result;
......
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