1. 29 Jan, 2020 3 commits
  2. 28 Jan, 2020 4 commits
  3. 27 Jan, 2020 4 commits
  4. 26 Jan, 2020 2 commits
    • Bartosz Kaszubowski's avatar
      dark themes refinements and cleanup · f68bb4f5
      Bartosz Kaszubowski authored
      f68bb4f5
    • ReinUsesLisp's avatar
      shader/memory: Implement ATOM.ADD · d95d4ac8
      ReinUsesLisp authored
      ATOM operates atomically on global memory. For now only add ATOM.ADD
      since that's what was found in commercial games.
      
      This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
      although ATOM.ADD.U32 shouldn't be any different.
      
      This change forces us to change the default type on SPIR-V storage
      buffers from float to uint. We could also alias the buffers, but it's
      simpler for now to just use uint. While we are at it, abstract the code
      to avoid repetition.
      d95d4ac8
  5. 25 Jan, 2020 3 commits
  6. 24 Jan, 2020 5 commits
  7. 23 Jan, 2020 11 commits
  8. 22 Jan, 2020 3 commits
  9. 21 Jan, 2020 2 commits
  10. 20 Jan, 2020 3 commits