- Aug 19, 2018
- Aug 18, 2018
-
-
Subv authored
The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)). This is used by Super Mario Odyssey.
-
David Marcec authored
-
- Aug 17, 2018
- Aug 16, 2018
-
-
bunnei authored
-
- Aug 15, 2018
-
-
Subv authored
-
Subv authored
-
Subv authored
-
Subv authored
-
Subv authored
-
bunnei authored
-
Subv authored
We keep track of the current instance and update an uniform in the shaders to let them know which instance they are. Instanced vertex arrays are not yet implemented.
-
bunnei authored
- Used by Breath of the Wild.
-
greggameplayer authored
Require by Zelda Breath Of The Wild
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
- Used by Super Mario Odyssey.
-
- Aug 14, 2018
-
-
greggameplayer authored
-
- Aug 13, 2018
- Aug 12, 2018
-
-
bunnei authored
-
Markus Wick authored
-
Markus Wick authored
-
Markus Wick authored
-
Markus Wick authored
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
-
Markus Wick authored
-
Markus Wick authored
Please see https://github.com/citra-emu/citra/pull/3666 for more details.
-
bunnei authored
-
bunnei authored
-
Subv authored
These are used by nouveau and some games like SMO.
-
greggameplayer authored
- Used by Go Vacation
-
Subv authored
This should make the es2gears example not crash anymore.
-
Lioncash authored
Previously this would warn of truncating a std::size_t to a u32. This is safe because we'll obviously never have more than UINT32_MAX amount of uniform buffers.
-