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renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
- Used by Breath of the Wild.
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- src/video_core/gpu.cpp 1 addition, 0 deletionssrc/video_core/gpu.cpp
- src/video_core/gpu.h 1 addition, 0 deletionssrc/video_core/gpu.h
- src/video_core/renderer_opengl/gl_rasterizer_cache.cpp 3 additions, 0 deletionssrc/video_core/renderer_opengl/gl_rasterizer_cache.cpp
- src/video_core/renderer_opengl/gl_rasterizer_cache.h 40 additions, 34 deletionssrc/video_core/renderer_opengl/gl_rasterizer_cache.h
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