- Feb 10, 2019
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ReinUsesLisp authored
When I originally added the compute assert I used the wrong documentation. This addresses that. The dispatch register was tested with homebrew against hardware and is triggered by some games (e.g. Super Mario Odyssey). What exactly is missing to get a valid program bound by this engine requires more investigation.
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- Feb 07, 2019
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bunnei authored
shader/track: Add a more permissive global memory tracking
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bunnei authored
Port citra-emu/citra#4603: "gdbstub: only let Execute breakpoints write/restore BKPT opcodes into target memory"
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bunnei authored
gl_shader_cache: Disk based shader cache
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ReinUsesLisp authored
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Frederic L authored
Co-Authored-By:
ReinUsesLisp <reinuseslisp@airmail.cc>
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Frederic L authored
Co-Authored-By:
ReinUsesLisp <reinuseslisp@airmail.cc>
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Frederic L authored
Co-Authored-By:
ReinUsesLisp <reinuseslisp@airmail.cc>
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ReinUsesLisp authored
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ReinUsesLisp authored
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Michael authored
Co-Authored-By:
ReinUsesLisp <reinuseslisp@airmail.cc>
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
i965 (and probably all mesa drivers) require GL_PROGRAM_SEPARABLE when using glProgramBinary. This is probably required by the standard but it's ignored by permisive proprietary drivers.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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bunnei authored
maxwell_3d: Allow texture handles with TIC id zero
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bunnei authored
gl_rasterizer: Use DSA for textures and move swizzling to texture state
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- Feb 06, 2019
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Dimitri ALBORA authored
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bunnei authored
Port citra-emu/citra#4586: "Use QPixmap/QIcon for background color selection button"
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