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Commit 40390862 authored by ReinUsesLisp's avatar ReinUsesLisp
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gl_shader_disk_cache: Add transferable cache invalidation

parent a1faed99
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......@@ -156,6 +156,11 @@ std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompi
return precompiled;
}
void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
FileUtil::Delete(GetTransferablePath());
InvalidatePrecompiled();
}
void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const {
FileUtil::Delete(GetPrecompiledPath());
}
......
......@@ -147,6 +147,9 @@ public:
/// Loads current game's precompiled cache. Invalidates if emulator's version has changed.
std::vector<ShaderDiskCachePrecompiledEntry> LoadPrecompiled();
/// Removes the transferable (and precompiled) cache file.
void InvalidateTransferable() const;
/// Removes the precompiled cache file.
void InvalidatePrecompiled() const;
......
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