- Aug 16, 2015
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Yuri Kunde Schlesner authored
This also adds some basic memory usage accounting. These two types are used by Super Smash Bros. during startup.
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Yuri Kunde Schlesner authored
This adds some structures necessary to support multiple memory regions in the future. It also adds support for different system memory types and the new linear heap mapping at 0x30000000.
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
These helpers aren't really part of the kernel, and mem_map.cpp/h is going to be moved there next.
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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- Aug 15, 2015
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Yuri Kunde Schlesner authored
Handle invalid `Log::Class`
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bunnei authored
Vertex Shader JIT for X86-64
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Also renames "vertex_shader.*" to "shader_interpreter.*"
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Benjamin Barenblat authored
Add a case of `Log::Class::Count` to the switch statement that dispatches on `Log::Class`. The case simply calls the `UNREACHABLE` macro.
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- Aug 13, 2015
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bunnei authored
debugger: Add the ability to view VFP register contents
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- Aug 12, 2015
- Aug 11, 2015
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bunnei authored
Replace standard uint*_t and int*_t with CommonTypes’ u* and s* types
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Emmanuel Gil Peyrot authored
ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types.
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bunnei authored
OpenGL: Fix state tracking in situations with reused object handles
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bunnei authored
arm_disasm: ARMv6 media instructions
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aroulin authored
SMLAD, SMUAD, SMLSD, SMUSD, SMLALD, SMLSLD, SMMLA, SMMUL, SMMLS USAD8, USADA8
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aroulin authored
{S, U, Q, UQ, SH, UH}{ADD16, ASX, SAX, SUB16, ADD8, SUB8}
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- Aug 09, 2015
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aroulin authored
REV, REV16, REVSH Only their ARM encoding, Thumb encoding is still missing.
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- Aug 08, 2015
- Aug 07, 2015
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Lioncash authored
arm_disasm: Remove unnecessary code
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