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Kernel: Implement svcGetProcessInfo in a basic way
This also adds some basic memory usage accounting. These two types are used by Super Smash Bros. during startup.
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- src/core/hle/function_wrappers.h 8 additions, 0 deletionssrc/core/hle/function_wrappers.h
- src/core/hle/kernel/process.cpp 10 additions, 0 deletionssrc/core/hle/kernel/process.cpp
- src/core/hle/kernel/process.h 2 additions, 0 deletionssrc/core/hle/kernel/process.h
- src/core/hle/kernel/thread.cpp 3 additions, 1 deletionsrc/core/hle/kernel/thread.cpp
- src/core/hle/svc.cpp 47 additions, 1 deletionsrc/core/hle/svc.cpp
- src/core/memory.h 3 additions, 1 deletionsrc/core/memory.h
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