- Feb 05, 2016
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bunnei authored
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bunnei authored
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bunnei authored
- Also implement D0 LUT enable.
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bunnei authored
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bunnei authored
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bunnei authored
- No functional difference.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Gets us LUT interpolation for free. - Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
hwrasterizer: Use proper cached framebuffer addr/size
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Yuri Kunde Schlesner authored
backend: defaulted move constructor/assignment
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Lioncash authored
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- Feb 03, 2016
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tfarley authored
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bunnei authored
services: minor changes
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Mathew Maidment authored
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
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Yuri Kunde Schlesner authored
The nVidia driver is *extremely* spammy on this category, sending a message on every buffer or texture upload, slowing down the emulator and making the log useless.
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- Feb 02, 2016
- Jan 31, 2016
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bunnei authored
Memory: Implemented MMIO
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- Jan 30, 2016
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MerryMage authored
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- Jan 28, 2016
- Jan 27, 2016
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bunnei authored
Shader JIT: Fix off-by-one error when compiling JMPs
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- Jan 26, 2016
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bunnei authored
Shader: Implement "invert condition" feature of IFU instruction
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- Jan 25, 2016
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bunnei authored
Debugger: Use 3dbrew names for GPU registers
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Yuri Kunde Schlesner authored
elf: Don't cast away const
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Lioncash authored
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Yuri Kunde Schlesner authored
key_map: Use std::tie for comparisons
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Lioncash authored
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Yuri Kunde Schlesner authored
archive_backend: Remove unnecessary const from return types
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Lioncash authored
This doesn't return by reference so const isn't really necessary
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