- Jul 26, 2018
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Sebastian Valle authored
service/nifm: Deduplicate interface code
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bunnei authored
service/nvdrv: Minor changes
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bunnei authored
service: Add pm services
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- Jul 25, 2018
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Mat M authored
service: Add the es service
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Mat M authored
wait_tree: Add missing switch case for WaitTreeThread::GetText()
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bunnei authored
GPU: Use the right texture format for sRGBA framebuffers.
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Lioncash authored
Avoids copies from being made, since the string is only ever used for lookup, the data is never transfered anywhere. Ideally, we'd use a std::string_view here, but devices is a std::unordered_map, not a std::map, so we can't use heterogenous lookup here.
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Lioncash authored
Avoids unnecessary reference count increments and decrements. In one case, we don't need to make a shared_ptr copy at all, just to call a member function.
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Lioncash authored
Rather than having the same code for each nifm service variant, we can centralize it on one class and get rid of a bit of extra code.
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Lioncash authored
Adds the skeleton for the process management services based off information on Switch Brew.
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Lioncash authored
We were missing the enum entry for WaitIPC
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Lioncash authored
Adds the skeleton for the ETicket service based off the information on Switch Brew
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Mat M authored
time: Add the time:a service
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Mat M authored
svc: Log parameters in SetMemoryAttribute()
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Lioncash authored
Given we already have time:s and time:u, we should also have time:a
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bunnei authored
core_timing: Split off utility functions into core_timing_util
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bunnei authored
wait_tree: Silence warning about all code paths not returning a value
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bunnei authored
set_sys: Implement SetColorSetId()
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bunnei authored
GPU: Allow the use of Z24S8 as a texture format.
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Subv authored
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Subv authored
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bunnei authored
GPU: Implemented the Z32_S8_X24 depth buffer format.
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bunnei authored
GPU: Allow using Z32 as a texture format.
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bunnei authored
GPU: Allow the usage of R8 as a render target format.
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bunnei authored
externals: Update dynarmic to 98e2380
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MerryMage authored
98e2380 fuzz_with_unicorn: Disable testing of FDIV 041b7d5 block_of_code: Add ABI_PARAMS array 2a2371c A64: Implement MLA, MLS (by element), vector single/double variant 78c640a A64: Implement FMLS (vector), single/double variant b6b6993 emit_x64_vector_floating_point: Specify NanHandler::function_type explicitly 4b9d12a emit_x64_vector_floating_point: ChooseOnFsize arguments maybe_unused b1e3616 IR: Implement FPVectorNeg 4343612 A64: Implement FMLA (vector), single/double variant 93eeb25 IR: Implement FPVectorMulAdd 57e5c7e emit_x64_vector_floating_point: Standardize naming scheme bcb9e41 emit_x64_floating_point: Simplify indexers 83aa585 emit_x64_vector_floating_point: Simplify EmitVectorOperation* f4087c8 mp: rename mp.h to mp/function_info.h 1864090 emit_x64_vector: Slightly improve ArithmeticShiftRightByte e048441 emit_x64_vector: Simplify VectorShuffleImpl ff025e8 IR: Implement A64OrQC 6fac68d A64: Implement UQSHRN, UQRSHRN (vector) 5a8d9c3 emit_x64_vector: -0x80000000 isn't -0x80000000 759289e A64: Implement UQXTN (vector) 2a96281 emit_x64_vector: Fix non-SSE4.1 saturated narrowing reconstruction comparison 0682353 A64: Implement SQXTN (vector) 6c5229e emit_x64_vector: packusdw reqiures SSE4.1 158d9b1 A64: Implement SQSHRUN, SQRSHRUN (vector) f886013 simd_shift_by_immediate: Simplify ShiftRight d9b59c6 A64: Implement SQXTUN 50fe28b microinstruction: Reorganize FPSCR related instruction queries d9d036a microinstruction: Add missing FP scalar opcodes to ReadsFromFPSCR() and WritesToFPSCR() db96163 u128: Make Bit() a const-qualified member function f7052ae A64: Implement FRSQRTS (vector), single/double variant 0925ef6 A64: Implement FRSQRTE (vector), single/double variant f4cbbe3 A64: Implement FRSQRTS (scalar), single/double variant 4ef864e IR: Implement FPRSqrtStepFused 9dffeeb fp: Implement FPRSqrtStepFused aa04556 fp: Implement FPNeg cbde1c5 process_nan: Add two operand variant 1ec2663 A64: Implement FMAXP, FMINP, FMAXNMP and FMINNMP's scalar double/single-precision variant 027ddf9 emit_x64_floating_point: Fixup special NaN case in FMA FPMulAdd implementation 75a9f77 fp: Use a forward declaration in fused.h 1ee1630 u128: Implement comparison operators in terms of one another 3b77f48 tests: Print cpu info bed3cc0 u128: StickyLogicalShiftRight requires special-casing for amount == 64 15d04f4 A64: Implement FMLA and FMLS (by element)'s double/single-precision scalar variant 7cfccdf A64: Implement FMUL (by element)'s scalar double/single-precision variant 7d2d62e (fpmuladd) emit_x64_floating_point: Implement accurate fallback for FPMulAdd{32,64} a599eac fp: Implement FPMulAdd d70b90e process_nan: Add FPProcessNaNs3 38ef0e0 block_of_code: Add SysV ABI fifth and sixth parameters 8e2ff56 u128: Add StickyLogicalShiftRight 3b337df u128: Add Multiply64To128 8219075 u128: Add u128::Bit a574dcb u128: Add comparison operators 391d6d4 unpacked: Use ResidualErrorOnRightShift in FPRoundBase 5e0cf9c fp: Remove MantissaT 8c0a84c FPRSqrtEstimate: Improve documentation of RecipSqrtEstimate c41d855 FPRSqrtEstimate: Deduplicate array bounds 4cf055b A64: Implement FMAXV, FMINV, FMAXNMV, and FMINNMV bf24f0f FPRSqrtEstimate: Use forward declarations where applicable 206230e translate: Return by bool in helpers where applicable 346b725 Simplify fallback case for EmitVectorSetElement64() 2c34e1d emit_x64_floating_point: s/Esimate/Estimate/ 5213fb6 simd_scalar_two_register_misc: Implement FRSQRTE, scalar variant 7ed089f IR: Implement FPRSqrtEstimate cd2e286 simd_vector_x_indexed_element: Implement FMUL (by element), vector variant
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bunnei authored
gl_rasterizer: Minor cleanup
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bunnei authored
GPU: Remove the assert that required the CODE_ADDRESS to be 0.
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Subv authored
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Subv authored
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Subv authored
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bunnei authored
friend: Deduplicate interfaces
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bunnei authored
GPU: Implemented the R16 and R16F texture formats.
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- Jul 24, 2018
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bunnei authored
svc: Resolve sign comparison warnings in WaitSynchronization()
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bunnei authored
deconstructed_rom_directory: Remove unused FindRomFS() function
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Subv authored
Games usually just leave it at 0 but nouveau sets it to something else. This already works fine, the assert is useless.
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Subv authored
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Lioncash authored
This is just the named constant that OpenGL provides, so we can use that instead of using a literal -1
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Lioncash authored
We can avoid heap allocations here by just using a std::string_view instead of performing unnecessary copying of the string data.
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Lioncash authored
We can just assign to the members directly in these cases.
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