- May 19, 2019
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Lioncash authored
Given the offset is assigned a fixed value in the constructor, we can just assign it directly and get rid of the need to write the name of the variable again in the constructor initializer list.
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Lioncash authored
Given the disk shader cache contains non-trivial types, we should default it in the cpp file in order to prevent inlining of the complex destruction logic.
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Lioncash authored
The standard library expects hash specializations that don't throw exceptions. Make this explicit in the type to allow selection of better code paths if possible in implementations.
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Lioncash authored
We don't need to load the code into a vector and then construct a string over the data. We can just create a string with the necessary size ahead of time, and read the data directly into it, getting rid of an unnecessary heap allocation.
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Lioncash authored
std::move does nothing when applied to a const variable. Resources can't be moved if the object is immutable. With this change, we don't end up making several unnecessary heap allocations and copies.
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Lioncash authored
Booleans don't have a guaranteed size, but we still want to have them integrate into the disk cache system without needing to actually use a different type. We can do this by supplying non-template overloads for the bool type. Non-template overloads always have precedence during function resolution, so this is safe to provide. This gets rid of the need to smatter ternary conditionals, as well as the need to use u8 types to store the value in.
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- May 17, 2019
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bunnei authored
yuzu/{about_dialog, main}: Specify string conversions explicitly for SCM-related info
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bunnei authored
yuzu_cmd: Make OpenGL's context current
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bunnei authored
yuzu_cmd: Use OpenGL compat when asked in the settings
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bunnei authored
qt/configure_graphics: Shadow options at runtime
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ReinUsesLisp authored
Compatibility profile and the disk shader cache settings shouldn't be changed at runtime. This aims to address that shadowing those options.
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ReinUsesLisp authored
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ReinUsesLisp authored
The SDL2 frontend never bound the OpenGL context, resulting on a white screen and no-ops all over the backend.
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- May 14, 2019
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Mat M authored
video_core/memory_manager: Minor tidying
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Mat M authored
video_core: Remove a few unused variables and functions
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Mat M authored
CMakeLists: Specify /volatile:iso for MSVC
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Mat M authored
CMakeLists: Explicitly specify -Wall for the non-MSVC case
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Rodrigo Locatti authored
Rasterizer Cache: refactor flushing & optimize memory usage of surfaces
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- May 09, 2019
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Lioncash authored
Corrects the typo in its name and marks the function as a const member function, given it doesn't actually modify memory manager state.
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Lioncash authored
Prevents implicit converting constructions of the memory manager.
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Lioncash authored
Makes the class less surprising when it comes to forward declaring the type, and also prevents inlining the destruction code of the class, given it contains non-trivial types.
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Lioncash authored
Corrects references to non-existent parameters and corrects typos.
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Lioncash authored
These are able to be omitted from the declaration of functions, since they don't do anything at the type system level. The definitions of the functions can retain the use of const though, since they make the variables immutable in the implementation of the function where they're used.
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Lioncash authored
Silences a -Wreorder warning.
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Lioncash authored
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Lioncash authored
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Lioncash authored
This isn't used at all, so it can be removed.
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Lioncash authored
This variable is unused entirely, so it can be removed.
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Lioncash authored
Instead of retrieving the data from the std::variant instance, we can just check if the variant contains that type of data. This is essentially the same behavior, only it returns a bool indicating whether or not the type in the variant is currently active, instead of actually retrieving the data.
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Lioncash authored
Silences a few compilation warnings.
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Lioncash authored
By default, MSVC doesn't use standards-compliant volatile semantics. This makes it behave in a standards-compliant manner, making expectations more uniform across compilers.
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bunnei authored
service/audctl: Update documentation comments to be relative to 8.0.0
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bunnei authored
src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags
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bunnei authored
Fix Layered ASTC Textures
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bunnei authored
gl_shader_disk_cache: Skip stored shader variants instead of asserting
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bunnei authored
Port citra-emu/citra#4749: "web_service: Misc fixes"
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bunnei authored
yuzu/hotkeys: Remove unnecessary constructor
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bunnei authored
yuzu/compatdb: Remove unnecessary qualifiers
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bunnei authored
configure_dialog: Remove the Whats This? button from the dialog
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bunnei authored
core/memory: Remove unused FlushMode enum
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