- 24 Jan, 2019 1 commit
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bunnei authored
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- 22 Jan, 2019 4 commits
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bunnei authored
ISSUE_TEMPLATE: changes to make it more expressive and prevent low-quality issues
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Tobias authored
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bunnei authored
maxwell_3d: Set rt_separate_frag_data to 1 by default
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ReinUsesLisp authored
Commercial games assume that this value is 1 but they never set it. On the other hand nouveau manually sets this register. On ConfigureFramebuffers we were asserting for what we are actually implementing (according to envytools).
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- 21 Jan, 2019 11 commits
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bunnei authored
yuzu/configuration: Remove unnecessary inclusions where applicable
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bunnei authored
Loading progress bar upgrades
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James Rowe authored
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James Rowe authored
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James Rowe authored
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James Rowe authored
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James Rowe authored
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James Rowe authored
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James Rowe authored
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James Rowe authored
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James Rowe authored
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- 20 Jan, 2019 9 commits
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James Rowe authored
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James Rowe authored
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bunnei authored
QT Frontend: Add a Loading screen with progressbar
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bunnei authored
gl_rasterizer_cache: Use dirty flags for framebuffers
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bunnei authored
gl_rasterizer: Use DSA for VAOs and buffers
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bunnei authored
yuzu/configuration/configure_web: Amend verification string
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bunnei authored
loader: Add getters for application banner and logo
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James Rowe authored
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James Rowe authored
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
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- 19 Jan, 2019 3 commits
- 18 Jan, 2019 2 commits
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Lioncash authored
This isn't used at all, so we can just get rid of it.
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ReinUsesLisp authored
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- 17 Jan, 2019 10 commits
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Lioncash authored
Allows removing the inclusion of the main input common header from the UI config header.
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Lioncash authored
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Lioncash authored
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Lioncash authored
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Lioncash authored
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Lioncash authored
'this' isn't actually used within the lambda, since what we need from the class is already assigned within the capture section of the lambda.
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Lioncash authored
It's a common UI pattern to use an ellipsis to indicate an ongoing action, rather than just specifying the word by itself.
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Lioncash authored
Gets rid of a few indirect inclusions.
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Lioncash authored
This is a function that definitely doesn't always have a non-modifying behavior across all implementations, so this should be made non-const. This gets rid of the need to mark data members as mutable to work around the fact mutating data members needs to occur.
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Lioncash authored
Avoids the need to potentially reallocate the contained callbacks.
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