- Aug 06, 2018
- Aug 05, 2018
-
-
bunnei authored
gl_shader_decompiler: Fix TEXS mask and dest.
-
bunnei authored
video_core: Eliminate the g_renderer global variable
-
Lioncash authored
In all cases the vector being supplied is empty, so we can just return by value in these instances.
-
Mat M authored
externals: Update dynarmic to 4f96c63
-
MerryMage authored
4f96c63 emit_x64_vector_floating_point: Simplify FPVector{Min,Max} e15fdfe emit_x64_vector_floating_point: Simplify Get*Vector functions 734a00b emit_x64_floating_point: Remove EmitProcessNaNs fd45191 devirtualize: Replace DEVIRT macro with function template 67ba5d0 fuzz_with_unicorn: Remove FCVT_float from ignore list 66e6dd1 a32_emit_x64: std::move A32::UserConfig in the constructor b4890b6 emit_x64_floating_point: Use EmitPostProcessNaNs in EmitFPMulX 18b2943 emit_x64_floating_point: Remove unnecessary DenormalsAreZero from EmitFPSingleToDouble and EmitFPDoubleToSingle df1f81f emit_x64_floating_point: Simplify EmitFP{Min,Max}{,Numeric}{32,64} 21fb1c3 emit_x64_floating_point: Reduce NaN processing overhead f5c9f0f A64: Implement FMULX, scalar single/double variant 8f47773 IR: Implement FPMulX IR instruction 79e6440 fuzz_with_unicorn: Randomize SP 33c80e3 fuzz_with_unicorn: Randomize PC 8d41024 testenv: Make code_mem mobile a9fae0e emit_x64_vector: Vectorize 32-bit variants of paired min/max 8926a92 emit_x64_vector: Improve code emission of VectorGetElement* for index == 0 e20bd38 reg_alloc: Do a UseScratch if a Use destination is too small a19fa0e fuzz_with_unicorn: Randomize FPCR.AHP and FPCR.FZ16 775f368 emit_x64_floating_point: AVX implementation of ForceToDefaultNaN 71018a1 emit_x64_vector_floating_point: Prefer blendvp{s,d} to vblendvp{s,d} where possible 137f4b3 backend_x64: Remove all use of xmm0 e73d67a emit_x64_vector_floating_point: AVX implementation of ForceToDefaultNaN 43cca54 emit_x64_vector_floating_point: Reduce codesize of ForceToDefaultNaN 5dc40f4 emit_x64_vector_floating_point: Reduce codesize of EmitTwoOpVectorOperation 07622ee emit_x64_vector_floating_point: Correct FMA in FTZ mode 621c85b emit_x64_floating_point: DenormalsAreZero is redundant as hardware already does DAZ 3d0ebaa emit_x64_floating_point: FlushToZero is redundant as hardware already does FTZ f626ff8 backend_x64: Fix FPVectorMulAdd and FPMulAdd NaN handling with denormals adeb9d9 a32/fuzz_arm: Disable vfp tests 19ea70d fuzz_with_unicorn: Randomize FPCR.FZ 895db36 backend_x64: Fix bugs when FPCR.FZ=1 d7e2de2 fuzz_with_unicorn: Extract RandomFpcr function c858d6c fp/info: Deduplicate functions 5b88ec2 emit_x64_floating_point: Deduplicate EmitFPMulAdd implementation
-
bunnei authored
-
bunnei authored
gl_rasterizer: Fix glVertexAttribFormat for integers
-
bunnei authored
-
David Marcec authored
-
David Marcec authored
-
bunnei authored
service: Add arp services
-
bunnei authored
core/crypto: Minor changes
-
bunnei authored
service: Remove redundant #pragma once directives
-
- Aug 04, 2018
-
-
bunnei authored
-
bunnei authored
-
Lioncash authored
Adds the basic skeleton of the arp services based off the information provided by Switch Brew.
-
Lioncash authored
These don't do anything within .cpp files (we don't include cpp files, so...)
-
Lioncash authored
These functions should only be given trivially-copyable types.
-
Lioncash authored
This function doesn't directly depend on class state, so it can be hidden entirely from the interface in the cpp file.
-
Lioncash authored
This doesn't modify member state, so it can be made const.
-
Lioncash authored
-
Lioncash authored
The benefit of std::string_view comes from the idea of avoiding copies (essentially acting as a non-owning view), however if we're just going to copy into a local variable immediately, there's not much benefit gained here.
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
XCI and Encrypted NCA Support
-
bunnei authored
gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
-
Lioncash authored
This lets us indent the majority of the code and places the error case first.
-
Lioncash authored
gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding() Ensures both operands have the same sign in the comparison. While we're at it, we can get rid of the redundant casting of ub_size to an int. This type will always be trivial and alias a built-in type (not doing so would break backwards compatibility at a standard level).
-
Lioncash authored
All calling code assumes that the rasterizer will be in a valid state, which is a totally fine assumption. The only way the rasterizer wouldn't be is if initialization is done incorrectly or fails, which is checked against in System::Init().
-
Lioncash authored
We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
-
bunnei authored
video_core: Remove unimplemented Start() function prototype
-
bunnei authored
memory: Remove unused GetSpecialHandlers() function
-
bunnei authored
kernel/process: Use accessors instead of class members for referencing segment array
-
Lioncash authored
This amends cases where crashes can occur that were missed due to the odd way the previous code was set up (using 3DS memory regions that don't exist).
-
- Aug 03, 2018