- Sep 21, 2018
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bunnei authored
kernel/thread: Use owner_process when setting the page table in SetupMainThread()
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bunnei authored
arm_interface: Replace kernel vm_manager include with a forward declaration
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bunnei authored
RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
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Subv authored
Previously we were clearing the default backbuffer framebuffer. Found thanks to a Piglit test :)
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bunnei authored
file-sys: Default heavy-weight class destructors in the cpp file
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bunnei authored
game_list: Handle plurals within setFilterResult() better
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bunnei authored
Added IRequest::Submit
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bunnei authored
ring_buffer: Use std::hardware_destructive_interference_size to determine alignment size for avoiding false sharing
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bunnei authored
Revert GetRequestState
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David Marcec authored
Even though setting this value to 3 is more correct. We break more games than we fix due to missing implementations. We should keep this as 0 for the time being
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Lioncash authored
The owning process of a thread is required to exist before the thread, so we can enforce this API-wise by using a reference. We can also avoid the reliance on the system instance by using that parameter to access the page table that needs to be set.
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- Sep 20, 2018
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Lioncash authored
Avoids an unnecessary inclusion and also uncovers three places where indirect inclusions were relied upon, which allows us to also resolve those.
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Mat M authored
Correct endianness of BRK
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Mat M authored
externals: Update dynarmic to 171d116
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Jarek Syrylak authored
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MerryMage authored
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David Marcec authored
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David Marcec authored
This fixes updated versions of SMO. Currently unable to test as I don't have an updated version
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bunnei authored
savedata_factory: Add TemporaryStorage SaveDataType
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bunnei authored
control_metadata: Move language name array definition to the cpp file
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bunnei authored
xts_archive/nax: Minor interface changes
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bunnei authored
Implemented NTC & IEnsureNetworkClockAvailabilityService
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Lioncash authored
Qt provides an overload of tr() that operates on quantities in relation to pluralization. This also allows the translation to adapt based on the target language rules better. For example, the previous code would result in an incorrect translation for the French language (which doesn't use the pluralized version of "result" in the case of a total of zero. While in English it's correct to use the pluralized version of "result", that is, "results" --- For example: English: "0 results" French: "0 résultat" (uses the singular form) In French, the noun being counted is singular if the quantity is 0 or 1. In English, on the other hand, if the noun being counted has a quantity of 0 or N > 1, then the noun is pluralized. --- For another example in a language that has different counting methods than the above, consider English and Irish. Irish has a special form of of a grammatical number called a dual. Which alters how a word is written when N of something is 2. This won't appear in this case with a direct number "2", but it would change if we ever used "Two" to refer to two of something. For example: English: "Zero results" Irish: "Toradh ar bith" English: "One result" Irish: "Toradh amháin" English: "Two results" Irish: "Dhá thorthaí" <- Dual case Which is an important distinction to make between singular and plural, because in other situations, "two" on its own would be written as "dó" in Irish. There's also a few other cases where the order the words are placed *and* whether or not the plural or singular variant of the word is used *and* whether or not the word is placed after or between a set of numbers can vary. Counting in Irish also differs depending on whether or not you're counting things (like above) or counting people, in which case an entirely different set of numbers are used. It's not important for this case, but it's provided as an example as to why one should never assume the placement of values in text will be like that of English or other languages. Some languages have very different ways to represent counting, and breaking up the translated string like this isn't advisable because it makes it extremely difficult to get right depending on what language a translator is translating text into due to the ambiguity of the strings being presented for translation. In this case a translator would see three fragmented strings on Transifex (and not necessarily grouped beside one another, but even then, it would still be annoying to decipher): - "of" - "result" - "results" There is no way a translator is going to know what those sets of words are actually used for unless they look at the code to see what is being done with them (which they shouldn't have to do).
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David Marcec authored
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David Marcec authored
Needed because of the recent nim fixes
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- Sep 19, 2018
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Lioncash authored
Several classes have a lot of non-trivial members within them, or don't but likely should have the destructor defaulted in the cpp file for future-proofing/being more friendly to forward declarations. Leaving the destructor unspecified allows the compiler to inline the destruction code all over the place, which is generally undesirable from a code bloat perspective.
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Lioncash authored
There's no need to indent the code here, given the if case contains a return statement at the end of it.
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Lioncash authored
This was used in two different translation units (deconstructed_rom_directory and patch_manager). This means we'd be pointlessly duplicating the whole array twice due to it being defined within the header.
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MerryMage authored
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MerryMage authored
171d116 A64: Implement SCVTF, UCVTF (vector, fixed-point), scalar variant f221bb0 emit_x64_floating_point: Reduce fallback LUT code in EmitFPToFixed eb123e2 A64: Implement FCVTZS, FCVTZU, UCVTF, SCVTF (vector, fixed-point), vector variant 487d37a A64: Implement UQSHL's vector immediate and register variants f698933 ir: Add opcodes for unsigned saturating left shifts 7148e66 A64/translate/impl: Make signatures consistent for unimplemented by-element SIMD variants fdde4ca A64: Implement BRK b1490db A64/imm: Add full range of comparison operators to Imm template 1ec40ef IR: Add fbits argument to FPVectorFrom{Signed,Unsigned}Fixed d6d5e98 A64: Implement SCVTF, UCVTF (scalar, fixed-point) 6513595 opcodes.inc: Align columns to a tabstop of 4 6b0d2b5 IR: Add fbits argument to FixedToFP-related opcodes c4b3831 A64: Implement SQSHL's vector immediate variant e0d8d2d A64: Implement SQSHL's vector register variant 5327625 ir: Add opcodes for left signed saturated shifts 9705252 branch: Make variables const where applicable 650946e move_wide: Make variables const where applicable 62b3a6d load_store_register_unprivileged: Make variables const where applicable 3add1c7 load_store_register_immediate: Place conditional bodies on their own line 2fc4088 load_store_load_literal: Make variables const where applicable b2c1462 data_processing_logical: Move datasize declarations after early-exit conditionals 028028f data_processing_conditional_select: Make variables const where applicable c66042d data_processing_addsub: Move datasize declarations after early-exit conditionals 6bc546e data_processing_bitfield: Move datasize variables after early-exit conditionals 2aad5fa A64: Implement CLS's vector variant 6c877ff emit_x64_vector: Make EmitVectorUnsignedSaturatedAccumulateSigned() internally linked 4b5926d perf_map: Use std::string_view instead of std::string for PerfMapRegister() 7445947 A64: Implement SQRDMULH (vector), vector variant 03b80f2 A64: Implement SQDMULL (vector), vector variant 4a2c596 IR: Add VectorSignedSaturatedDoublingMultiplyLong 59dc33e emit_x64_vector: Changes to VectorSignedSaturatedDoublingMultiply bbaebeb IR: Implement Vector{Signed,Unsigned}Multiply{16,32} baac5a8 backend_x64/a64_interface: Re-enable the constant folding pass e78ca19 emit_x64_vector_floating_point: Hardware FMA implementation for RSqrtStepFused 8a5ae9a emit_x64_vector_floating_point: Hardware FMA implementation of FPVectorRecipStepFused 39818f9 emit_x64_floating_point: Hardware FMA implementation of FPRSqrtStepFused 3d0a0b4 emit_x64_floating_point: Hardware FMA implementation of FPRecipStepFused{32,64} 2293dff emit_x64_vector: SSE implementation of VectorSignedSaturatedAccumulateUnsigned{8,16,32} 2047683 emit_x64_vector: Correct static asserts for < 64-bit type checks in saturated accumulate fallbacks 55e9e40 emit_x64_vector: EmitVectorSignedSaturatedAccumulateUnsigned64: SSE implementation 1076651 emit_x64_vector: Simplify fpsr_qc related code 4039030 A64: Implement CLZ's vector variant 0bb908f ir: Add opcodes for vector CLZ operations 3b13259 A64/translate: VectorZeroUpper for V(64) stores 1931d44 simd_two_register_misc: FNEG (vector) with Q == 0 had dirty upper a0790f0 emit_x64_vector: Remove unnecessary [[maybe_unused]] attributes b0e1eb5 A64: Implement USQADD's scalar and vector variants 28424c7 ir: Add opcodes form unsigned saturated accumulations of signed values 9923ea0 A64: Implement SUQADD's scalar and vector variants 4c0adbb ir: Add opcodes for signed saturated accumulations of unsigned values 799bfed A64: Implement SMLAL{2}, SMLSL{2}, UMLAL{2}, and UMLSL{2}'s vector by-element variants 94451ec A64: Implement UMULL{2}'s vector by-element variant 45867de A64: Implement SMULL{2}'s vector by-element variant 0235793 ir/value: Replace includes with forward declarations 450f721 ir/cond: Migrate to C++17 nested namespace specifiers e649988 CMakeLists: Add missing cond.h header to file listing d20e769 A64: Implement URSQRTE 4f3bde5 ir: Add opcodes for performing unsigned reciprocal square root estimates cfeeaec A64: Implement URECPE 622b60e ir: Add opcodes for unsigned reciprocal estimate d17599a Update Xbyak to 5.71 f7c26e9 Squashed 'externals/xbyak/' changes from 671fc805..1de435ed 8782b69 travis: Make macOS build with Xcode 9.4.1 b575b23 A64: Implement SQNEG's scalar and vector variant 06062a9 A64: Add opcodes for signed saturating negations 1c40579 emit_x64_vector: Simplify "position == 0" case for EmitVectorExtract() e335050 emit_x64_vector: Simplify "position == 0" case for EmitVectorExtractLower() 8b13421 A64: Implement SQDMULH's by-element scalar variant 9122a6e A64: Implement SQDMULH's by-element vector variant 176e60e backend/x64: Do not clear fast_dispatch_table if not enabled
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Lioncash authored
These variables aren't used, which still has an impact, as std::vector cannot be optimized away by the compiler (it's constructor and destructor are both non-trivial), so this was just wasting memory.
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Lioncash authored
std::shared_ptr isn't strictly necessary here and is only ever used in contexts where the object doesn't depend on being shared. This also makes the interface more flexible, as it's possible to create a std::shared_ptr from a std::unique_ptr (std::shared_ptr has a constructor that accepts a std::unique_ptr), but not the other way around.
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Lioncash authored
An instance of the NAX apploader already has an existing NAX instance in memory. Calling directly into IdentifyType() directly would re-parse the whole file again into yet another NAX instance, only to toss it away again. This gets rid of unnecessary/redundant file parsing and allocations.
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Lioncash authored
AsNCA() allocates an NCA instance every time it's called. In the current manner it's used, it's quite inefficient as it's making a redundant allocation. We can just amend the order of the conditionals to make it easier to just call it once.
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Lioncash authored
Ensures that the member always has a deterministic value.
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Lioncash authored
Orders the initializer list in the same order the members would be initialized. Avoids compiler warnings.
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David authored
* Reworked incorrect nifm stubs Need confirmation on `CreateTemporaryNetworkProfile`, unsure which game uses it but according to reversing. It should return a uuid which we currently don't do. Any 0 client id is considered an invalid client id. GetRequestState 0 is considered invalid. * Fixups for nifm
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bunnei authored
gl_rasterizer: Fix StartAddress handling with indexed draw calls.
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bunnei authored
Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevision
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bunnei authored
Removed the use of rp.MakeBuilder in the yuzu codebase
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