1. 24 Jan, 2020 1 commit
    • ReinUsesLisp's avatar
      vk_shader_decompiler: Disable default values on unwritten render targets · 1690f1ad
      ReinUsesLisp authored
      Some games like The Legend of Zelda: Breath of the Wild assign
      render targets without writing them from the fragment shader. This
      generates Vulkan validation errors, so silence these I previously
      introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
      problem is that this is not what games expect. This commit reverts that
      change.
      1690f1ad
  2. 21 Jan, 2020 1 commit
  3. 20 Jan, 2020 10 commits
  4. 19 Jan, 2020 5 commits
  5. 18 Jan, 2020 16 commits
  6. 17 Jan, 2020 6 commits
  7. 16 Jan, 2020 1 commit