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Commit 1690f1ad authored by ReinUsesLisp's avatar ReinUsesLisp
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vk_shader_decompiler: Disable default values on unwritten render targets

Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
parent 79e0991d
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