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renderer_vulkan: Initialize surface in separate file
Move surface initialization code to a separate file. It's unlikely to use this code outside of Vulkan, but keeping platform-specific code (Win32, Xlib, Wayland) in its own translation unit keeps things cleaner.
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- src/video_core/CMakeLists.txt 2 additions, 0 deletionssrc/video_core/CMakeLists.txt
- src/video_core/renderer_vulkan/renderer_vulkan.cpp 3 additions, 71 deletionssrc/video_core/renderer_vulkan/renderer_vulkan.cpp
- src/video_core/renderer_vulkan/renderer_vulkan.h 0 additions, 2 deletionssrc/video_core/renderer_vulkan/renderer_vulkan.h
- src/video_core/vulkan_common/vulkan_surface.cpp 81 additions, 0 deletionssrc/video_core/vulkan_common/vulkan_surface.cpp
- src/video_core/vulkan_common/vulkan_surface.h 18 additions, 0 deletionssrc/video_core/vulkan_common/vulkan_surface.h
- src/video_core/vulkan_common/vulkan_wrapper.h 5 additions, 0 deletionssrc/video_core/vulkan_common/vulkan_wrapper.h
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