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  1. Mar 29, 2019
    • fearlessTobi's avatar
      core/yuzu: Remove enable_nfc setting · ff7e6a42
      fearlessTobi authored
      This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
      ff7e6a42
  2. Dec 25, 2018
    • Zach Hilman's avatar
      qt: Add setting to prompt for user on game boot · 4d61ac08
      Zach Hilman authored
      Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient.
      4d61ac08
  3. Nov 19, 2018
  4. Nov 16, 2018
  5. Nov 08, 2018
  6. Nov 07, 2018
  7. Nov 04, 2018
  8. Oct 23, 2018
    • David's avatar
      Added Amiibo support (#1390) · 50e4e81f
      David authored
      * Fixed conflict with nfp
      
      * Few fixups for nfc
      
      * Conflict 2
      
      * Fixed AttachAvailabilityChangeEvent
      
      * Conflict 3
      
      * Fixed byte padding
      
      * Refactored amiibo to not reside in "System"
      
      * Removed remaining references of nfc from system
      
      * used enum for Nfc GetStateOld
      
      * Added missing newline
      
      * Moved file operations to front end
      
      * Conflict 4
      
      * Amiibos now use structs and added mutexes
      
      * Removed amiibo_path
      50e4e81f
  9. Oct 04, 2018
    • Lioncash's avatar
      ui_settings: Place definition of the theme array within the cpp file · 30dfd891
      Lioncash authored
      Placing the array wholesale into the header places a copy of the whole
      array into every translation unit that uses the data, which is wasteful.
      Particularly given that this array is referenced from three different
      translation units.
      
      This also changes the array to contain pairs of const char*, rather than
      QString instances. This way, the string data is able to be fixed into
      the read-only segment of the program, as well as eliminate static
      constructors/heap allocation immediately on program start.
      30dfd891
  10. Sep 10, 2018
  11. Aug 07, 2018
    • Lioncash's avatar
      qt/hotkey: Get rid of global hotkey map instance · c8f67544
      Lioncash authored
      Instead, we make a proper registry class and house it within the main
      window, then pass it to whatever needs access to the loaded hotkeys.
      
      This way, we avoid a global variable, and don't need to initialize a
      std::map instance before the program can do anything.
      c8f67544
  12. Aug 06, 2018
  13. Jul 29, 2018
  14. May 10, 2018
  15. Mar 30, 2018
  16. Mar 27, 2018
  17. Jan 13, 2018
  18. Jan 12, 2018
  19. Jun 24, 2017
  20. Apr 04, 2017
  21. Dec 22, 2016
  22. Dec 07, 2016
  23. Sep 21, 2016
  24. Sep 19, 2016
  25. Sep 18, 2016
  26. Sep 15, 2016
  27. Sep 01, 2016
  28. Aug 30, 2016
  29. Apr 21, 2016
  30. Apr 11, 2016
  31. Mar 22, 2016
  32. Mar 21, 2016
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