- Sep 19, 2019
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David Marcec authored
Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
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- Sep 15, 2019
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Rodrigo Locatti authored
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- Sep 13, 2019
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ReinUsesLisp authored
* Increase minimum Vulkan requirements * Require VK_EXT_vertex_attribute_divisor * Require depthClamp, samplerAnisotropy and largePoints features * Search and expose VK_KHR_uniform_buffer_standard_layout * Search and expose VK_EXT_index_type_uint8 * Search and expose native float16 arithmetics * Track current driver with VK_KHR_driver_properties * Query and expose SSBO alignment * Query more image formats * Improve logging overall * Minor style changes * Minor rephrasing of commentaries
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ReinUsesLisp authored
This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB surfaces when a backend can target both native and converted ASTC.
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- Sep 11, 2019
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ReinUsesLisp authored
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- Sep 10, 2019
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ReinUsesLisp authored
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Fernando Sahmkow authored
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ReinUsesLisp authored
Removes the sRGB hack of tracking if a frame used an sRGB rendertarget to apply at least once to blit the final texture as sRGB. Instead of doing this apply sRGB if the presented image has sRGB. Also enable sRGB by default on Maxwell3D registers as some games seem to assume this.
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- Sep 07, 2019
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Nick Renieris authored
With this, the "Developer" field in the Properties for homebrew is now populated. Signed-off-by:
Nick Renieris <velocityra@gmail.com>
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- Sep 06, 2019
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ReinUsesLisp authored
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ReinUsesLisp authored
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- Sep 05, 2019
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
Loads from shared memory.
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ReinUsesLisp authored
This instruction writes to a memory buffer shared with threads within the same work group. It is known as "shared" memory in GLSL.
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FearlessTobi authored
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Lioncash authored
Avoids the use of global accessors, removing the reliance on global state. This also makes dependencies explicit in the interface, as opposed to being hidden
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FearlessTobi authored
The speed limiter being a frame limiter is an implmentation detail and can be changed in the future. What user care about is that it limit the emulation speed in genenral (not just graphics but also audio+input) Co-Authored-By:
Weiyi Wang <wwylele@gmail.com>
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- Sep 04, 2019
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Lioncash authored
Corrects the parameter names within the doxygen comments so that they resolve properly.
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Lioncash authored
Narrows the scope of variables down to where they're only necessary.
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ReinUsesLisp authored
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mailwl authored
* AM: Implement IApplicationFunctions::GetGpuErrorDetectedSystemEvent * Remove unneeded event clear * Fix event name
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fearlessTobi authored
Co-Authored-By:
Weiyi Wang <wwylele@gmail.com>
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Ethan authored
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fearlessTobi authored
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fearlessTobi authored
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fearlessTobi authored
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fearlessTobi authored
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fearlessTobi authored
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fearlessTobi authored
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fearlessTobi authored
Ported from https://github.com/citra-emu/citra/pull/3617.
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Morph1984 authored
Co-Authored-By:
David <25727384+ogniK5377@users.noreply.github.com>
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