- 21 Jul, 2021 15 commits
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bunnei authored
- ExitProcess is not actually implemented either way, and this needs more work before we implement.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Since we do not implement multiprocess right now, this should not be a crashing assert.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
input_common: Support SDL toggle buttons
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- 20 Jul, 2021 12 commits
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bunnei authored
DMAEngine: Accelerate BufferClear [accelerateDMA Part 2]
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bunnei authored
bootmanager: Create a dummy render widget
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Fernando S authored
gl_texture_cache: Workaround slow PBO downloads on radeonsi
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Morph authored
uuid: Directly compare UUID instead of checking per element
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ReinUsesLisp authored
There's an optimization bug on non-git mesa versions where not specifying GL_CLIENT_STORAGE_BIT causes very slow reads on the CPU side. Add this bit for all vendors.
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Chloe Marcec authored
We can now update this for C++20
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Fernando S authored
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Nicolas Jallamion authored
- value return can be different 0, is not error is normal, error is only -1.
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Morph authored
This ensures that Qt positions the render window at the correct position on initializing the respective render backends.
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Feng Chen authored
Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
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Rodrigo Locatti authored
vk_buffer_cache: Use emulated null buffers for transform feedback
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bunnei authored
yuzu-cmd: Linux Vulkan fixes
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- 19 Jul, 2021 4 commits
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bunnei authored
yuzu-cmd: Update settings
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Fernando S authored
Fix Pokemon Let's Go on Vulkan
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Fernando S authored
texture_cache: Always prepare image views on render targets
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Fernando S authored
texture_cache/util: Fix size calculations of multisampled images
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- 18 Jul, 2021 9 commits
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Ameer J authored
vulkan: Fix misc validation and synchronization errors
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yzct12345 authored
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
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yzct12345 authored
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
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yzct12345 authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
On the texture cache we handle multisampled images by keeping their real size in samples (e.g. 1920x1080 with 4 samples is 3840x2160). This works nicely with size matches and other comparisons, but the calculation for guest sizes was not having this in mind, and the size was being multiplied (again) by the number of samples per dimension. For example a 3840x2160 texture cache image had its width and height multiplied by 2, resulting in a much larger texture. Fix this issue. - Fixes performance regression on cooking related titles when an unrelated bug was fixed.
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ReinUsesLisp authored
Images used as render targets were not being "prepared", causing desynchronizations on the texture cache. Needs #6669 to avoid performance regressions on certain cooking titles. - Fixes black shadows on Age of Calamity.
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