- 07 Jun, 2018 12 commits
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bunnei authored
Service/MM: add service and stub some functions
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bunnei authored
gl_shader_decompiler: Implement BFE_IMM instruction.
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bunnei authored
GLCache: Fixed copying compressed textures in the rasterizer cache.
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bunnei authored
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Subv authored
This avoids the problem of only copying a tiny piece of the textures when they are compressed.
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Subv authored
We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it. Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access.
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bunnei authored
gl_shader_decompiler: F2F: Implement rounding modes.
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bunnei authored
Service/nfp:user : stub some functions.
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bunnei authored
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bunnei authored
gl_shader_decompiler: Additional decodings, remove unused stuff from TEX
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bunnei authored
GPU: Support changing the texture swizzles for Maxwell textures.
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bunnei authored
gl_shader_decompiler: Implement ISETP_IMM instruction.
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- 06 Jun, 2018 28 commits
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bunnei authored
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bunnei authored
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bunnei authored
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Subv authored
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Subv authored
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bunnei authored
GPU: Implement sampling multiple textures in the generated glsl shaders.
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bunnei authored
gl_shader_decompiler: Implement LD_C instruction.
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bunnei authored
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bunnei authored
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bunnei authored
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Subv authored
All tested games that use a single texture show no regression. Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
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mailwl authored
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greggameplayer authored
* add IoctlCommands with their params in nvidia_ctrl_gpu.h * add function related to the changes done previously * fix clang-format * delete trailing whitespace * correct mistake
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Sebastian Valle authored
Stub SetConnectionConfirmationOption, GetPseudoDeviceId
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Sebastian Valle authored
gl_shader_decompiler: Fix un/signed mismatch with SHL.
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Sebastian Valle authored
maxwell_to_gl: Implement WrapMode Mirror.
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mailwl authored
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bunnei authored
GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
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bunnei authored
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
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Hedges authored
* GDB Stub should work now. * Applied clang-format. * Replaced htonll with swap64. * Tidy up.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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Subv authored
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Subv authored
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Subv authored
They're not compressed.
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Subv authored
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