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Merge pull request #534 from Subv/multitexturing
GPU: Implement sampling multiple textures in the generated glsl shaders.
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- src/video_core/engines/maxwell_3d.cpp 34 additions, 0 deletionssrc/video_core/engines/maxwell_3d.cpp
- src/video_core/engines/maxwell_3d.h 3 additions, 0 deletionssrc/video_core/engines/maxwell_3d.h
- src/video_core/renderer_opengl/gl_rasterizer.cpp 46 additions, 37 deletionssrc/video_core/renderer_opengl/gl_rasterizer.cpp
- src/video_core/renderer_opengl/gl_rasterizer.h 11 additions, 3 deletionssrc/video_core/renderer_opengl/gl_rasterizer.h
- src/video_core/renderer_opengl/gl_shader_decompiler.cpp 38 additions, 7 deletionssrc/video_core/renderer_opengl/gl_shader_decompiler.cpp
- src/video_core/renderer_opengl/gl_shader_gen.cpp 0 additions, 2 deletionssrc/video_core/renderer_opengl/gl_shader_gen.cpp
- src/video_core/renderer_opengl/gl_shader_gen.h 40 additions, 0 deletionssrc/video_core/renderer_opengl/gl_shader_gen.h
- src/video_core/renderer_opengl/gl_shader_manager.cpp 0 additions, 19 deletionssrc/video_core/renderer_opengl/gl_shader_manager.cpp
- src/video_core/renderer_opengl/gl_shader_manager.h 0 additions, 1 deletionsrc/video_core/renderer_opengl/gl_shader_manager.h
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