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  1. Jan 05, 2015
  2. Dec 21, 2014
  3. Dec 20, 2014
  4. Dec 18, 2014
    • Subv's avatar
      Filesystem/Archives: Implemented the SaveData archive · ea9ce0fb
      Subv authored
      The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
      
      Got rid of the code duplication in File and Directory
      
      Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
      
      FS_U: Use the correct error code when a file wasn't found
      ea9ce0fb
  5. Dec 16, 2014
  6. Dec 13, 2014
  7. Dec 08, 2014
  8. Sep 17, 2014
  9. Sep 09, 2014
  10. Sep 08, 2014
  11. Aug 31, 2014
  12. Aug 28, 2014
  13. Jul 05, 2014
  14. Jun 24, 2014
    • bunnei's avatar
      Loader: Refactored use of const. · 62b444cd
      bunnei authored
      62b444cd
    • bunnei's avatar
      Loader: Implemented AppLoader interface for abstracting application loading. · 7889cafc
      bunnei authored
      - Various cleanups/refactorings to Loader, ELF, and NCCH modules.
      - Added AppLoader interface to ELF and NCCH.
      - Updated Qt/GLFW frontends to check AppLoader ResultStatus.
      
      NCCH: Removed extra qualification typos.
      
      Loader: Removed unnecessary #include's.
      
      NCCH: Improved readability of memcmp statements.
      
      NCCH: Added missing space.
      
      Elf: Removed unnecessary usage of unique_ptr.
      
      Loader: Removed unnecessary usage of unique_ptr.
      7889cafc
  15. Jun 17, 2014
  16. Jun 16, 2014
  17. May 22, 2014
  18. May 15, 2014
  19. May 14, 2014
  20. May 01, 2014
  21. Apr 22, 2014
  22. Apr 09, 2014
  23. Apr 08, 2014
  24. Apr 05, 2014
  25. Apr 01, 2014
  26. Oct 06, 2013
  27. Oct 01, 2013
  28. Sep 20, 2013
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