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    Filesystem/Archives: Implemented the SaveData archive · ea9ce0fb
    Subv authored
    The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
    
    Got rid of the code duplication in File and Directory
    
    Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
    
    FS_U: Use the correct error code when a file wasn't found
    ea9ce0fb