- 17 May, 2016 1 commit
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bunnei authored
OpenGL: Support blend equation
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- 16 May, 2016 3 commits
- 15 May, 2016 1 commit
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Maribel authored
* AudioCore: Implement time stretcher * fixup! AudioCore: Implement time stretcher * fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
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- 14 May, 2016 4 commits
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bunnei authored
Memory: Fixed a regression caused by #1695 and #1689.
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Subv authored
Reserve enough space in the vector that holds the linear heap memory to prevent relocations of the backing memory when growing too much. Closes #1790
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Jannik Vogel authored
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Jannik Vogel authored
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- 13 May, 2016 15 commits
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bunnei authored
Kernel: Implemented shared memory.
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Tony Wasserka authored
gitmodules: citra-emu/soundtouch → citra-emu/ext-soundtouch
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MerryMage authored
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Jannik Vogel authored
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Jannik Vogel authored
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bunnei authored
Kernel/Threads: Dynamically allocate the TLS region for threads.
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Subv authored
HLE/Applets: Give each applet its own block of heap memory, and use that when creating the framebuffer shared memory block.
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Subv authored
Kernel: Account for automatically-allocated shared memories in the amount of used linear heap memory.
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Subv authored
APT: Move the shared font loading and relocation functions to their own subdirectory services/apt/bcfnt.
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
Applications can request the kernel to allocate a piece of the linear heap for them when creating a shared memory object. Shared memory areas are now properly mapped into the target processes when calling svcMapMemoryBlock. Removed the APT Shared Font hack as it is no longer needed.
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Subv authored
R0 is used as the last parameter instead of R4.
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- 12 May, 2016 6 commits
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bunnei authored
Cleanup ShaderSetup (Part 1)
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Jannik Vogel authored
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Jannik Vogel authored
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Jannik Vogel authored
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bunnei authored
Pica: Implement texture type 3 (Projection2D)
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bunnei authored
Turn ShaderSetup into a class
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- 11 May, 2016 6 commits
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Jannik Vogel authored
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Jannik Vogel authored
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Jannik Vogel authored
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Jannik Vogel authored
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Jannik Vogel authored
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bunnei authored
Implement W-buffer and fix depth-mapping
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- 10 May, 2016 4 commits