- Feb 26, 2020
- Feb 14, 2020
- Feb 11, 2020
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Fernando Sahmkow authored
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- Feb 09, 2020
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Morph authored
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- Jan 29, 2020
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ReinUsesLisp authored
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ReinUsesLisp authored
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization.
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ReinUsesLisp authored
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CJBok authored
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- Jan 28, 2020
- Jan 23, 2020
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FearlessTobi authored
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fearlessTobi authored
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By:
jroweboy <jroweboy@gmail.com>
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- Jan 22, 2020
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Bartosz Kaszubowski authored
GUI: rename and reorder themes
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- Jan 20, 2020
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bunnei authored
- We have some important audio settings, makes them more discoverable.
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- Jan 19, 2020
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Bartosz Kaszubowski authored
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309) * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings
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- Jan 17, 2020
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TotalCaesar659 authored
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- Jan 12, 2020
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Bartosz Kaszubowski authored
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Bartosz Kaszubowski authored
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- Jan 06, 2020
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ReinUsesLisp authored
MakeCurrent is a costly (according to Nsight's profiler it takes a tenth of a millisecond to complete), and we don't have a reason to call it because: - Qt no longer signals a warning if it's not called - yuzu no longer supports macOS
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- Jan 03, 2020
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CJBok authored
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CJBok authored
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CJBok authored
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CJBok authored
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ReinUsesLisp authored
This was carried from Citra and wasn't really used on yuzu. It also adds some runtime overhead. This commit removes it from yuzu's codebase.
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- Nov 27, 2019
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Lioncash authored
With all of the trivial parts of the memory interface moved over, we can get right into moving over the bits that are used. Note that this does require the use of GetInstance from the global system instance to be used within hle_ipc.cpp and the gdbstub. This is fine for the time being, as they both already rely on the global system instance in other functions. These will be removed in a change directed at both of these respectively. For now, it's sufficient, as it still accomplishes the goal of de-globalizing the memory code.
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- Nov 25, 2019
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bunnei authored
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
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- Nov 19, 2019
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Tobias authored
..."Select Game Directory..." Co-authored-by:
vvanelslande <vvanelslandedev@gmail.com>
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- Nov 09, 2019
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bunnei authored
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- Nov 07, 2019
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ReinUsesLisp authored
Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified).
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- Nov 03, 2019
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bunnei authored
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
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FearlessTobi authored
Co-Authored-By:
Valentin Vanelslande <vvanelslandedev@gmail.com>
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- Oct 15, 2019
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Fernando Sahmkow authored
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- Oct 10, 2019
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FreddyFunk authored
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FreddyFunk authored
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- Oct 06, 2019
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Zach Hilman authored
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