- 09 May, 2019 2 commits
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Lioncash authored
For similar reasons to the previous change, we move this to a single function, so we don't need to duplicate the conversion logic in several places within main.cpp.
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Lioncash authored
Specifies the conversions explicitly to avoid implicit conversions from const char* to QString. This makes it easier to disable implicit QString conversions in the future. In this case, the implicit conversion was technically wrong as well. The implicit conversion treats the input strings as ASCII characters. This would result in an incorrect conversion being performed in the rare case a branch name was created with a non-ASCII Unicode character, likely resulting in junk being displayed.
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- 01 May, 2019 1 commit
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- 30 Apr, 2019 2 commits
- 29 Apr, 2019 4 commits
- 26 Apr, 2019 3 commits
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- 25 Apr, 2019 5 commits
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bunnei authored
kernel/svc: Clean up wait synchronization related functionality
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bunnei authored
Allow picking a Compatibility Profile for OpenGL.
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bunnei authored
Port citra-emu/citra#4748: "Launch directly in Mac without terminal"
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bunnei authored
applets: Add AppletManager and implement PhotoViewer and Error applets
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bunnei authored
CMakeLists: Ensure we specify Unicode as the codepage on Windows
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- 23 Apr, 2019 8 commits
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FreddyFunk authored
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unknown authored
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unknown authored
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unknown authored
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Hexagon12 authored
gl_state: Fix samplers memory corruption
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Hexagon12 authored
Fix flipping on some games by applying Y direction register
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bunnei authored
gl_shader_decompiler: Disable variable AOFFI on unsupported devices
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bunnei authored
service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
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- 22 Apr, 2019 3 commits
- 21 Apr, 2019 1 commit
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Fernando Sahmkow authored
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- 20 Apr, 2019 6 commits
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tkeph616 authored
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bunnei authored
Do some corrections in conversion shader instructions.
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Fernando Sahmkow authored
This option allows picking the compatibility profile since a lot of bugs are fixed in it. We devs will use this option to easierly debug current problems in our Core implementation.:wq
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bunnei authored
shader_ir/decode: Miscellaneous fixes to half-float decompilation
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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- 19 Apr, 2019 5 commits
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bunnei authored
kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
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bunnei authored
yuzu/bootmanager: Resolve constructor initializer list warnings
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bunnei authored
kernel/svc: Name supervisor call 0x36
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bunnei authored
core: Reorganize boot order
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ReinUsesLisp authored
It was possible for "samplers" to be read without being written. This addresses that.
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