1. 28 Apr, 2020 1 commit
    • ReinUsesLisp's avatar
      vk_rasterizer: Skip index buffer setup when vertices are zero · d6a24b4a
      ReinUsesLisp authored
      Xenoblade 2 invokes a draw call with zero vertices.
      This is likely due to indirect drawing (glDrawArraysIndirect).
      
      This causes a crash in the staging buffer pool when trying to create a
      buffer with a size of zero. To workaround this, skip index buffer setup
      entirely when the number of indices is zero.
      d6a24b4a
  2. 27 Apr, 2020 4 commits
  3. 26 Apr, 2020 5 commits
  4. 25 Apr, 2020 6 commits
  5. 24 Apr, 2020 9 commits
  6. 23 Apr, 2020 15 commits