- Mar 07, 2019
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bunnei authored
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- Mar 06, 2019
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Lioncash authored
We already have the thread instance that was created under the current process, so we can just pass the handle table of it along to retrieve the owner of the mutex.
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- Mar 02, 2019
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fearlessTobi authored
MSVC does not seem to like using constexpr values in a lambda that were declared outside of it. Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values. After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue. Trying the suggested fix to make the variable static constexpr also fixes the bug here.
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- Feb 27, 2019
- Feb 07, 2019
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- Feb 06, 2019
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James Rowe authored
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- Feb 05, 2019
- Feb 01, 2019
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Lioncash authored
A holdover from citra, the Horizon kernel on the switch has no prominent kernel object that functions as a timer. At least not to the degree of sophistication that this class provided. As such, this can be removed entirely. This class also wasn't used at all in any meaningful way within the core, so this was just code sitting around doing nothing. This also allows removing a few things from the main KernelCore class that allows it to use slightly less resources overall (though very minor and not anything really noticeable).
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- Jan 26, 2019
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xperia64 authored
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- Jan 24, 2019
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bunnei authored
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- Jan 22, 2019
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zhupengfei authored
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- Jan 21, 2019
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James Rowe authored
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James Rowe authored
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James Rowe authored
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James Rowe authored
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James Rowe authored
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James Rowe authored
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James Rowe authored
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James Rowe authored
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James Rowe authored
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- Jan 20, 2019
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James Rowe authored
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James Rowe authored
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James Rowe authored
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James Rowe authored
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
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- Jan 17, 2019
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Lioncash authored
Allows removing the inclusion of the main input common header from the UI config header.
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Lioncash authored
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Lioncash authored
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Lioncash authored
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Lioncash authored
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Lioncash authored
'this' isn't actually used within the lambda, since what we need from the class is already assigned within the capture section of the lambda.
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Lioncash authored
It's a common UI pattern to use an ellipsis to indicate an ongoing action, rather than just specifying the word by itself.
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Lioncash authored
This is a function that definitely doesn't always have a non-modifying behavior across all implementations, so this should be made non-const. This gets rid of the need to mark data members as mutable to work around the fact mutating data members needs to occur.
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Lioncash authored
Avoids the need to potentially reallocate the contained callbacks.
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Lioncash authored
These currently aren't used by anything other than the QtWebBrowser class itself, and can be made private.
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- Jan 08, 2019
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Zach Hilman authored
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Zach Hilman authored
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