- Sep 04, 2019
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bunnei authored
float_set_predicate: Add missing negation bit for the second operand
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bunnei authored
maxwell_3d: Fix macro binding cursor
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bunnei authored
Port citra-emu/citra#4914: "Fix to Windows sleep issues"
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bunnei authored
configuration/config: Add missing screenshot path read
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fearlessTobi authored
I missed this in my original PR (https://github.com/yuzu-emu/yuzu/pull/1886).
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- Sep 03, 2019
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fearlessTobi authored
Co-Authored-By:
Vitor K <vitor-k@users.noreply.github.com>
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- Sep 01, 2019
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bunnei authored
MaxwellDMA: Fixes, corrections and relaxations.
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ReinUsesLisp authored
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- Aug 30, 2019
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Rodrigo Locatti authored
* texture_cache/surface_params: Remove unused local variable * rasterizer_interface: Add missing documentation commentary * maxwell_dma: Remove unused rasterizer reference * video_core/gpu: Sort member declaration order to silent -Wreorder warning * fermi_2d: Remove unused MemoryManager reference * video_core: Silent unused variable warnings * buffer_cache: Silent -Wreorder warnings * kepler_memory: Remove unused MemoryManager reference * gl_texture_cache: Add missing override * buffer_cache: Add missing include * shader/decode: Remove unused variables
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- Aug 29, 2019
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Fernando Sahmkow authored
gl_buffer_cache: Add missing include
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ReinUsesLisp authored
RasterizerInterface was considered an incomplete object by clang.
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bunnei authored
gl_texture_cache: Miscellaneous texture buffer fixes
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James Rowe authored
This reverts commit ca4ca8a6.
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Ethan authored
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bunnei authored
Implement a New LLE Buffer Cache
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bunnei authored
shader/decode: Implement S2R Tic
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bunnei authored
shader_ir: Implement VOTE on Nvidia drivers
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- Aug 28, 2019
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ReinUsesLisp authored
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- Aug 21, 2019
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ReinUsesLisp authored
Implement VOTE using Nvidia's intrinsics. Documentation about these can be found here https://developer.nvidia.com/reading-between-threads-shader-intrinsics Instead of using portable ARB instructions I opted to use Nvidia intrinsics because these are the closest we have to how Tegra X1 hardware renders. To stub VOTE on non-Nvidia drivers (including nouveau) this commit simulates a GPU with a warp size of one, returning what is meaningful for the instruction being emulated: * anyThreadNV(value) -> value * allThreadsNV(value) -> value * allThreadsEqualNV(value) -> true ballotARB, also known as "uint64_t(activeThreadsNV())", emits VOTE.ANY Rd, PT, PT; on nouveau's compiler. This doesn't match exactly to Nvidia's code VOTE.ALL Rd, PT, PT; Which is emulated with activeThreadsNV() by this commit. In theory this shouldn't really matter since .ANY, .ALL and .EQ affect the predicates (set to PT on those cases) and not the registers.
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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bunnei authored
VM_Manager: Align allocated host physical memory to 256bytes
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bunnei authored
GPU: Flush commands on every dma pusher step.
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bunnei authored
half_set_predicate: Fix HSETP2_C constant buffer offset
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bunnei authored
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
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bunnei authored
yuzu-tester/yuzu: Remove unused variable
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- Aug 18, 2019
- Aug 17, 2019
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James Rowe authored
Fixup! #2772 missed this one file
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James Rowe authored
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James Rowe authored
Port citra-emu/citra#4849: "Qt: Fixed behaviour of buttons by connecting functors to correct signals"
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James Rowe authored
yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
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- Aug 09, 2019
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Lioncash authored
We can simply enable CMAKE_AUTOUIC and let CMake take care of handling the UI code generation for targets. As part of letting CMake automatically handle the header file parsing, we must not name includes with "ui_*" unless they're related to the output of the Qt UIC compiler. Because of this, we need to rename ui_settings, given it would conflict with this restriction.
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- Aug 04, 2019
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ReinUsesLisp authored
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