- Jun 03, 2019
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Lioncash authored
Places the documentation comments with the rest of SDLState's member function documentation.
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Lioncash authored
Adds another underscore to clearly indicate the axis names.
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Lioncash authored
Make it explicit that these aren't modified elsewhere (either through functions by reference, or by other operations).
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Lioncash authored
Its prototype declared at the top of the translation unit contains the static qualifier, so the function itself should also contain it to make it a proper internally linked function.
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Lioncash authored
It's valid to static_cast a void pointer back into its proper type.
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Lioncash authored
Same behavior, but without a potential need to unnecessarily default construct a value.
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Lioncash authored
The deleter can just be set in the constructor and maintained throughout the lifetime of the object. If a contained pointer is null, then the deleter won't execute, so this is safe to do. We don't need to swap it out with a version of a deleter that does nothing.
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Lioncash authored
Silences the final two warnings in SDL code.
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Lioncash authored
Gets rid of a few unnecessary inclusion dependencies. It also uncovered a few indirect inclusion dependencies being relied upon.
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Lioncash authored
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- May 31, 2019
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Lioncash authored
Makes the conversions explicit, as opposed to implicit.
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- Apr 01, 2019
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Lioncash authored
Since C++17, the introduction of deduction guides for locking facilities means that we no longer need to hardcode the mutex type into the locks themselves, making it easier to switch mutex types, should it ever be necessary in the future.
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- Mar 18, 2019
- Mar 17, 2019
- Mar 02, 2019
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B3n30 authored
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Weiyi Wang authored
Any SDL invocation can call the even callback on the same thread, which can call GetSDLJoystickBySDLID and eventually cause double lock on joystick_map_mutex. To avoid this, lock guard should be placed as closer as possible to the object accessing code, so that any SDL invocation is with the mutex unlocked
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James Rowe authored
Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
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James Rowe authored
This should make reviewing much easier as you can then see what changed happened between the old file and the new one
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- Sep 11, 2018
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Tobias authored
* Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
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- Aug 03, 2018
- Jul 03, 2018
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James Rowe authored
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- Apr 26, 2018
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Lioncash authored
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- Jan 17, 2018
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Lioncash authored
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- Jan 16, 2018
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muemart authored
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- Aug 11, 2017
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danzel authored
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- Apr 17, 2017
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wwylele authored
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- Mar 01, 2017
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wwylele authored
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