- 30 Oct, 2019 6 commits
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ReinUsesLisp authored
This requires removing constness from some methods, but for consistency it's removed in all methods.
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ReinUsesLisp authored
OpenGL has defaults values we can trust. Remove these.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- 29 Oct, 2019 1 commit
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Rodrigo Locatti authored
maxwell_3d: Remove unused entries
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- 28 Oct, 2019 5 commits
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Rodrigo Locatti authored
externals: Track upstream opus
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Rodrigo Locatti authored
video_core: Implement texture format E5B9G9R9_SHAREDEXP.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- 27 Oct, 2019 6 commits
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David authored
Kernel: Implement a New Thread Scheduler V2
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Fernando Sahmkow authored
This commit implements the E5B9G9R9 Texture format into the general system and OpenGL backend.
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bunnei authored
maxwell_3d: Silence implicit conversion warnings
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ReinUsesLisp authored
While we are at it, unify types for dirty reg pointers.
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bunnei authored
astc: Silence implicit conversion warnings
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ReinUsesLisp authored
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- 26 Oct, 2019 3 commits
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Rodrigo Locatti authored
Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
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Fernando Sahmkow authored
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Rodrigo Locatti authored
shader_ir: Use std::array with std::pair instead of std::unordered_map
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- 25 Oct, 2019 13 commits
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Rodrigo Locatti authored
Shader_Ir: Fix TLD4S from using a component mask.
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Fernando Sahmkow authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
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Fernando Sahmkow authored
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- 24 Oct, 2019 6 commits
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James Rowe authored
Revert "ci: Add build name to archive root folder"
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James Rowe authored
This reverts commit 5e553a6c.
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Rodrigo Locatti authored
shader_bytecode: Make Matcher constexpr capable
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Lioncash authored
Greatly shrinks the amount of generated code for GetDecodeTable(). Collapses an assembly output of 9000+ lines down to ~3621 with Clang, and 6513 down to ~2616 with GCC, given it's now allowed to construct all the entries as a sequence of constant data.
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Lioncash authored
Given the overall size of the maps are very small, we can use arrays of pairs here instead of always heap allocating a new map every time the functions are called. Given the small size of the maps, the difference in container lookups are negligible, especially given the entries are already sorted.
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Rodrigo Locatti authored
video_core/shader: Resolve instances of variable shadowing
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