1. 13 Feb, 2020 2 commits
    • ReinUsesLisp's avatar
      vk_shader_decompiler: Fix vertex id and instance id · cbea8c74
      ReinUsesLisp authored
      Vulkan's VertexIndex and InstanceIndex don't match with hardware. This
      is because Nvidia implements gl_VertexID and gl_InstanceID. The math
      that relates these is:
      
      gl_VertexIndex = gl_BaseVertex + gl_VertexID
      gl_InstanceIndex = gl_InstanceIndex + gl_InstanceID
      
      To emulate it using what Vulkan's SPIR-V offers (the *Index variants)
      this commit substracts gl_Base* from gl_*Index to obtain the OpenGL and
      hardware's equivalent.
      cbea8c74
    • bunnei's avatar
      Merge pull request #3405 from lioncash/thread · 8b9a5603
      bunnei authored
      address_arbiter: Minor cleanup to list querying
      8b9a5603
  2. 12 Feb, 2020 7 commits
  3. 11 Feb, 2020 1 commit
  4. 10 Feb, 2020 1 commit
  5. 09 Feb, 2020 5 commits
  6. 08 Feb, 2020 5 commits
  7. 07 Feb, 2020 2 commits
  8. 06 Feb, 2020 10 commits
  9. 05 Feb, 2020 2 commits
  10. 04 Feb, 2020 5 commits