- Apr 20, 2018
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Lioncash authored
We use dynarmic, so this is unued. Anything else we need will likely use Xbyak, so this header isn't necessary any more.
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Lioncash authored
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Lioncash authored
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Lioncash authored
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Lioncash authored
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Lioncash authored
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Lioncash authored
This function doesn't need to take ownership of the string data being given to it, considering all we do is append the characters to the internal string instance. Instead, use a string view to simply reference the string data without any potential heap allocation. Now anything that is a raw const char* won't need to be converted to a std::string before appending.
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Lioncash authored
Avoids constructing a std::string just to append a newline character
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Lioncash authored
Avoids constructing a std::string just to append a character.
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- Apr 19, 2018
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Lioncash authored
The interface of std::string already lets us append N copies of a character to an existing string.
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Subv authored
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Subv authored
ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output. It will now save the coords before writing the outputs in a subscope.
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N00byKing authored
Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) (#271) * Port 3528: use nvidia graphics automatically on laptops with optimus * Force dedicated AMD Card for switchable Graphics * Ran clang-format
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Subv authored
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bunnei authored
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- Apr 18, 2018
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Subv authored
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bunnei authored
* gl_shader_gen: Support vertical/horizontal viewport flipping. * fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
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Subv authored
For now only the UNORM type is supported.
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
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Subv authored
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Subv authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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- Apr 17, 2018