- 06 Apr, 2019 7 commits
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bunnei authored
gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()
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bunnei authored
kernel/svc: Properly sanitize mutex address in WaitProcessWideKeyAtomic
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bunnei authored
hle/result: Remove unnecessary bitfield entry for ResultCode
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bunnei authored
yuzu/debugger/graphics/graphics_surface: General cleanup
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bunnei authored
video_core/macro_interpreter: Simplify GetRegister()
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Lioncash authored
We can just use .at(), which essentially does the same thing, but with less code.
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Lioncash authored
Given we already ensure nothing can set the zeroth register in SetRegister(), we don't need to check if the index is zero and special case it. We can just access the register normally, since it's already going to be zero. We can also replace the assertion with .at() to perform the equivalent behavior inline as part of the API.
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- 05 Apr, 2019 14 commits
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Lioncash authored
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Lioncash authored
- Use QStringLiteral where applicable. - Use const where applicable - Remove unnecessary precondition check (we already assert the pixbuf being non null)
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Lioncash authored
We can utilize qOverload with the signal connections to make the function deducing a little less ugly.
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Lioncash authored
Fills in the missing surface types that were marked as unknown. The order corresponds with the TextureFormat enum within video_core/texture.h. We also don't need to all of these strings as translatable (only the first string, as it's an English word).
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Lioncash authored
This is a hold over from the 3DS error codes in Citra.
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bunnei authored
filesystem: Use a std::string_view in OpenFile()
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bunnei authored
gpu_thread: Improve synchronization by using CoreTiming.
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bunnei authored
file_sys/control_metadata: Amend naming of members
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bunnei authored
hle/service: Resolve unused variable warnings
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bunnei authored
gl_shader_decompiler: Fix TXQ types
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bunnei authored
yuzu/main: Minor adjustments to OnTransferableShaderCacheOpenFile()
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bunnei authored
video_core/renderer_opengl: Remove unnecessary includes
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bunnei authored
yuzu/main: Remove unnecessary includes
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Lioncash authored
Rather than make a full copy of the path, we can just use a string view and truncate the viewed portion of the string instead of creating a totally new truncated string.
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- 04 Apr, 2019 19 commits
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Lioncash authored
Temporal generally indicates a relation to time, but this is just creating a temporary, so this isn't really an accurate name for what the function is actually doing.
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ReinUsesLisp authored
TXQ returns integer types. Shaders usually do: R0 = TXQ(); // => int R0 = static_cast<float>(R0); If we don't treat it as an integer, it will cast a binary float value as float - resulting in a corrupted number.
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Lioncash authored
In several places, we have request parsers where there's nothing to really parse, simply because the HLE function in question operates on buffers. In these cases we can just remove these instances altogether. In the other cases, we can retrieve the relevant members from the parser and at least log them out, giving them some use.
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Lioncash authored
Quite a few unused includes have built up over time, particularly on core/memory.h. Removing these includes means the source files including those files will no longer need to be rebuilt if they're changed, making compilation slightly faster in this scenario.
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Lioncash authored
While we're at it, don't use <QtGui> and <QtWidgets> and instead include exactly which headers we actually need.
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Lioncash authored
Allows these strings to have no allocation cost when used at runtime.
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Lioncash authored
Rather than scream that the file doesn't exist, we can clearly state what specifically doesn't exist, to avoid ambiguity, and make it easier to understand for non-primary English speakers/readers.
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Lioncash authored
We can just make the trailing portion of the string part of the formatting, getting rid of the need to make another temporary string.
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Lioncash authored
Simplifies the amount of string conversions necessary. We also don't need to log out what occurs here.
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Lioncash authored
There's no need to construct a QFile instance just to check for its existence.
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bunnei authored
common/lz4_compression: Remove #pragma once directive from the cpp file
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bunnei authored
service/am: Correct behavior of CreateTransferMemoryStorage()
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bunnei authored
frontend: Open transferable shader cache for a selected game in the gamelist
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bunnei authored
Better LZ4 compression utilization for the disk based shader cache and the yuzu build system
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bunnei authored
gl_shader_manager: Remove reliance on a global accessor within MaxwellUniformData::SetFromRegs()
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bunnei authored
kernel/object: Remove unused handle type entry
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Lioncash authored
Quite a bit of these were out of sync with Switchbrew (and in some cases entirely wrong). While we're at it, also expand the section of named members. A segment within the control metadata is used to specify maximum values for the user, device, and cache storage max sizes and journal sizes. These appear to be generally used by the am service (e.g. in CreateCacheStorage, etc).
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Lioncash authored
We need to be checking whether or not the given address is within the kernel address space or if the given address isn't word-aligned and bail in these scenarios instead of trashing any kernel state.
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