- Jan 08, 2019
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Zach Hilman authored
Stored as signed seconds since epoch.
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- Jan 01, 2019
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Lioncash authored
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- Dec 25, 2018
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Zach Hilman authored
Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient.
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- Dec 18, 2018
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zhupengfei authored
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
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- Dec 05, 2018
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Zach Hilman authored
Greatly simplifies the current input UI, while still allowing power users to tweak advanced settings. Adds 'input profiles', which are easy autoconfigurations to make getting started easy and fast. Also has a custom option which brings up the current, full UI.
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Zach Hilman authored
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Lioncash authored
Avoids typing the same long accessor just to retrieve player attributes.
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- Dec 04, 2018
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Zach Hilman authored
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- Dec 03, 2018
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Zach Hilman authored
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- Nov 20, 2018
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Zach Hilman authored
When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs.
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- Nov 19, 2018
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
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- Nov 12, 2018
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Zach Hilman authored
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- Nov 02, 2018
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Zach Hilman authored
As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
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- Oct 29, 2018
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Zach Hilman authored
Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box.
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- Oct 24, 2018
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Lioncash authored
Same behavior, less code.
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- Oct 23, 2018
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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David authored
* Fixed conflict with nfp * Few fixups for nfc * Conflict 2 * Fixed AttachAvailabilityChangeEvent * Conflict 3 * Fixed byte padding * Refactored amiibo to not reside in "System" * Removed remaining references of nfc from system * used enum for Nfc GetStateOld * Added missing newline * Moved file operations to front end * Conflict 4 * Amiibos now use structs and added mutexes * Removed amiibo_path
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- Oct 16, 2018
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bunnei authored
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
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- Oct 07, 2018
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Zach Hilman authored
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- Oct 02, 2018
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fearlessTobi authored
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- Sep 08, 2018
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fearlessTobi authored
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- Sep 03, 2018
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Zach Hilman authored
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- Aug 23, 2018
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Zach Hilman authored
Helps with installed games by making the title not a hexadecimal id string, instead the name.
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- Aug 22, 2018
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tech4me authored
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- Aug 20, 2018
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fearlessTobi authored
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- Aug 07, 2018
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Zach Hilman authored
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- Aug 03, 2018
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David authored
Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851)
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- Aug 01, 2018
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Zach Hilman authored
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bunnei authored
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- Jul 21, 2018
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Lioncash authored
Instead of using an unsigned int as a parameter and expecting a user to always pass in the correct values, we can just convert the enum into an enum class and use that type as the parameter type instead, which makes the interface more type safe. We also get rid of the bookkeeping "NUM_" element in the enum by just using an unordered map. This function is generally low-frequency in terms of calls (and I'd hope so, considering otherwise would mean we're slamming the disk with IO all the time) so I'd consider this acceptable in this case.
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- Jul 18, 2018
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bunnei authored
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- Jul 03, 2018
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James Rowe authored
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- Jun 27, 2018
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bunnei authored
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- May 10, 2018
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bunnei authored
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- Mar 30, 2018