- Apr 08, 2019
-
-
zarroboogs authored
-
- Apr 05, 2019
-
-
Lioncash authored
-
Lioncash authored
- Use QStringLiteral where applicable. - Use const where applicable - Remove unnecessary precondition check (we already assert the pixbuf being non null)
-
Lioncash authored
We can utilize qOverload with the signal connections to make the function deducing a little less ugly.
-
Lioncash authored
Fills in the missing surface types that were marked as unknown. The order corresponds with the TextureFormat enum within video_core/texture.h. We also don't need to all of these strings as translatable (only the first string, as it's an English word).
-
- Apr 04, 2019
-
-
Lioncash authored
While we're at it, don't use <QtGui> and <QtWidgets> and instead include exactly which headers we actually need.
-
Lioncash authored
Allows these strings to have no allocation cost when used at runtime.
-
Lioncash authored
Rather than scream that the file doesn't exist, we can clearly state what specifically doesn't exist, to avoid ambiguity, and make it easier to understand for non-primary English speakers/readers.
-
Lioncash authored
We can just make the trailing portion of the string part of the formatting, getting rid of the need to make another temporary string.
-
Lioncash authored
Simplifies the amount of string conversions necessary. We also don't need to log out what occurs here.
-
Lioncash authored
There's no need to construct a QFile instance just to check for its existence.
-
- Apr 03, 2019
-
-
Lioncash authored
Like the previous change, this allows Qt to handle proper translations of the UI buttons, rather than us needing to handle it.
-
Lioncash authored
Makes for shorter code, while also not requiring the buttons to be directly translated, they'll be handled by Qt itself.
-
Lioncash authored
Moves includes into the cpp file where necessary. This way, microprofile-related stuff isn't dumped into other UI-related code when the dialog header gets included.
-
- Apr 01, 2019
-
-
Lioncash authored
Since C++17, the introduction of deduction guides for locking facilities means that we no longer need to hardcode the mutex type into the locks themselves, making it easier to switch mutex types, should it ever be necessary in the future.
-
- Mar 29, 2019
-
-
fearlessTobi authored
This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
-
- Mar 21, 2019
-
-
bunnei authored
-
- Mar 20, 2019
-
-
Fernando Sahmkow authored
-
- Mar 16, 2019
-
-
bunnei authored
# Conflicts: # src/video_core/engines/kepler_memory.cpp # src/video_core/engines/maxwell_3d.cpp # src/video_core/morton.cpp # src/video_core/morton.h # src/video_core/renderer_opengl/gl_global_cache.cpp # src/video_core/renderer_opengl/gl_global_cache.h # src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
-
- Mar 15, 2019
-
-
liushuyu authored
-
- Mar 07, 2019
-
-
zhupengfei authored
-
bunnei authored
-
bunnei authored
-
- Mar 06, 2019
-
-
fearlessTobi authored
-
Lioncash authored
We already have the thread instance that was created under the current process, so we can just pass the handle table of it along to retrieve the owner of the mutex.
-
- Mar 04, 2019
-
-
Zach Hilman authored
Addresses issues where a user in fullscreen could not exit some web applets without leaving fullscreen.
-
Lioncash authored
In these cases the system object is nearby, and in the other, the long-form of accessing the telemetry instance is already used, so we can get rid of the use of the global accessor.
-
- Mar 02, 2019
-
-
James Rowe authored
Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
-
fearlessTobi authored
MSVC does not seem to like using constexpr values in a lambda that were declared outside of it. Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values. After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue. Trying the suggested fix to make the variable static constexpr also fixes the bug here.
-
- Feb 27, 2019
- Feb 08, 2019
-
-
unknown authored
-
Mat M authored
Co-Authored-By:
FreddyFunk <frederic.laing.development@gmail.com>
-
unknown authored
-
- Feb 07, 2019
-
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
- Feb 06, 2019
-
-
James Rowe authored
-
- Feb 05, 2019