- Mar 02, 2016
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MerryMage authored
citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files
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- Feb 26, 2016
- Feb 25, 2016
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bunnei authored
Add website to README. Be proud of it!
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Derek "Turtle" Roe authored
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bunnei authored
Add support for padding vertex attributes
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- Feb 21, 2016
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MerryMage authored
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
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Dwayne Slater authored
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Dwayne Slater authored
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- Feb 14, 2016
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bunnei authored
BitField: Make trivially copyable and remove assignment operator.
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- Feb 12, 2016
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MerryMage authored
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- Feb 06, 2016
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bunnei authored
Fragment lighting support in the HW renderer
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- Feb 05, 2016
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Also implement D0 LUT enable.
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bunnei authored
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bunnei authored
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bunnei authored
- No functional difference.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Gets us LUT interpolation for free. - Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
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bunnei authored
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bunnei authored
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bunnei authored
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