- Feb 02, 2020
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bunnei authored
Partially implement Indexed samplers in general and specific code in GLSL
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- Feb 01, 2020
- Jan 31, 2020
- Jan 30, 2020
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Lioncash authored
Now both CPU backends go through their referenced system instance to obtain the current thread.
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Lioncash authored
shared_ptr was used in 2d1984c2 due to a misunderstanding of how the language generates move constructors and move assignment operators. If a destructor is user-provided, then the compiler won't generate the move constructor and move assignment operators by default--they must be explicitly opted into. The reason for the compilation errors is due to the fact that the language will fall back to attempting to use the copy constructor/copy assignment operators if the respective move constructor or move assignment operator is unavailable. Given that we explicitly opt into them now, the the move constructor and move assignment operators will be generated as expected.
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Lioncash authored
Nothing from these headers are used within this source file, so we can remove them.
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Lioncash authored
This isn't used within the class, so it can be removed to simplify the overall interface. While we're in the same area, we can simplify a unique_ptr reset() call.
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bunnei authored
System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel
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bunnei authored
system_archive: Fix Korean and Chinese fonts
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bunnei authored
shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16
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- Jan 29, 2020
- Jan 28, 2020
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bunnei authored
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
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ReinUsesLisp authored
This was implemented by a previous commit and it's no longer required.
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bunnei authored
GUI: dark themes refinements and QSS cleanup
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bunnei authored
gl_texture_cache: Properly implement depth/stencil sampling
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- Jan 27, 2020
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ReinUsesLisp authored
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bunnei authored
bsd: Stub several more functions.
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Fernando Sahmkow authored
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ReinUsesLisp authored
Layered break downs was passing "layer" as a "depth" parameter. This commit addresses that.
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ReinUsesLisp authored
This addresses the long standing issue of compatibility vs. core profiles on OpenGL, properly implementing depth vs. stencil sampling depending on the texture swizzle.
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- Jan 26, 2020
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
This commit instends on better naming the new purpose of this classes.
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Fernando Sahmkow authored
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Bartosz Kaszubowski authored
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ReinUsesLisp authored
ATOM operates atomically on global memory. For now only add ATOM.ADD since that's what was found in commercial games. This asserts for ATOM.ADD.S32 (handling the others as unimplemented), although ATOM.ADD.U32 shouldn't be any different. This change forces us to change the default type on SPIR-V storage buffers from float to uint. We could also alias the buffers, but it's simpler for now to just use uint. While we are at it, abstract the code to avoid repetition.
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- Jan 25, 2020
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Fernando Sahmkow authored
This commit moves ARM Interface and Scheduler handling into the kernel.
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Fernando Sahmkow authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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bunnei authored
- Required for Little Town Hero to boot further.
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bunnei authored
yuzu/configuration: create UI tab and move gamelist settings there
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