- Aug 09, 2018
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Zach Hilman authored
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- Aug 08, 2018
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bunnei authored
- Used by Super Mario Odyssey.
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mailwl authored
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bunnei authored
- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Accuracy is lost in translation to string, e.g. with NaN. - Needed for Super Mario Odyssey.
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bunnei authored
- Used by Super Mario Odyssey.
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Lioncash authored
Given this is stubbed within the common module in 5ac7b84, it should be added to the other relevant tables as well.
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bunnei authored
- Used by Pokken Tournament DX.
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Lioncash authored
Rather than use global state, we can simply pass the instance into the NVFlinger instance directly.
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Lioncash authored
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Lioncash authored
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Lioncash authored
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- Aug 07, 2018
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Lioncash authored
Uses the C++17 inline variable variants
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Lioncash authored
These files are no longer used, so we can get rid of them.
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Lioncash authored
Updates the library from 2.2.3 to 2.3.0
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Hexagon12 authored
* Changed the sRGB pixel format return * Add a message about SRGBA -> RGBA conversion
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Zach Hilman authored
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Lioncash authored
Prevents compiler warnings.
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Hexagon12 authored
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Zach Hilman authored
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Lioncash authored
Adds the basic skeleton of the apm:sys service based off the information on Switch Brew.
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Lioncash authored
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Lioncash authored
The only reason this wasn't a compilation error is because we use little-endian systems.
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Lioncash authored
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Lioncash authored
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Lioncash authored
We don't need to use a std::string here, given all that's done is comparing the character sequence against another. This allows passing regular const char* without needing to heap allocate.
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KAMiKAZOW authored
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Lioncash authored
Updated based off the information on Switch Brew.
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Lioncash authored
Updates the ID of these based off the information on Switch Brew.
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Lioncash authored
Adds basic skeleton for the usb services based off the information provided by Switch Brew.
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Lioncash authored
Instead, we make a proper registry class and house it within the main window, then pass it to whatever needs access to the loaded hotkeys. This way, we avoid a global variable, and don't need to initialize a std::map instance before the program can do anything.
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Lioncash authored
These members don't need to be entirely exposed, we can instead expose an API to operate on them without directly needing to mutate them We can also guard against overflow/API misuse this way as well, given active_sessions is an unsigned value.
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Hedges authored
* GDBStub works with both Unicorn and Dynarmic now * Tidy up
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- Aug 06, 2018
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Lioncash authored
This was intermixing signed and unsigned values when they could all just be signed.
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