- Sep 04, 2019
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Lioncash authored
Narrows the scope of variables down to where they're only necessary.
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- Aug 29, 2019
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Lioncash authored
If an unmapping operation fails, we shouldn't be decrementing the amount of memory mapped and returning that the operation was successful. We should actually be returning the error code in this case.
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Lioncash authored
Avoids potentially expensive (depending on the size of the memory block) allocations by reserving the necessary memory before performing both insertions. This avoids scenarios where the second insert may cause a reallocation to occur.
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Lioncash authored
Avoids an unnecessary atomic reference count increment and decrement.
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Lioncash authored
Avoids needing to read the same long sequence of code in both code paths. Also makes it slightly nicer to read and debug, as the locals will be able to be shown in the debugger.
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Lioncash authored
Same behavior, one less magic constant to read.
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Lioncash authored
Assertions already log out the function name, so there's no need to manually include the function name in the assertion strings.
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Fernando Sahmkow authored
gl_buffer_cache: Add missing include
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ReinUsesLisp authored
RasterizerInterface was considered an incomplete object by clang.
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bunnei authored
gl_texture_cache: Miscellaneous texture buffer fixes
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James Rowe authored
This reverts commit ca4ca8a6.
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Ethan authored
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bunnei authored
Implement a New LLE Buffer Cache
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bunnei authored
shader/decode: Implement S2R Tic
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bunnei authored
shader_ir: Implement VOTE on Nvidia drivers
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- Aug 21, 2019
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ReinUsesLisp authored
Implement VOTE using Nvidia's intrinsics. Documentation about these can be found here https://developer.nvidia.com/reading-between-threads-shader-intrinsics Instead of using portable ARB instructions I opted to use Nvidia intrinsics because these are the closest we have to how Tegra X1 hardware renders. To stub VOTE on non-Nvidia drivers (including nouveau) this commit simulates a GPU with a warp size of one, returning what is meaningful for the instruction being emulated: * anyThreadNV(value) -> value * allThreadsNV(value) -> value * allThreadsEqualNV(value) -> true ballotARB, also known as "uint64_t(activeThreadsNV())", emits VOTE.ANY Rd, PT, PT; on nouveau's compiler. This doesn't match exactly to Nvidia's code VOTE.ALL Rd, PT, PT; Which is emulated with activeThreadsNV() by this commit. In theory this shouldn't really matter since .ANY, .ALL and .EQ affect the predicates (set to PT on those cases) and not the registers.
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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bunnei authored
VM_Manager: Align allocated host physical memory to 256bytes
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bunnei authored
GPU: Flush commands on every dma pusher step.
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bunnei authored
half_set_predicate: Fix HSETP2_C constant buffer offset
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bunnei authored
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
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bunnei authored
yuzu-tester/yuzu: Remove unused variable
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- Aug 18, 2019
- Aug 17, 2019
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James Rowe authored
Fixup! #2772 missed this one file
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James Rowe authored
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James Rowe authored
Port citra-emu/citra#4849: "Qt: Fixed behaviour of buttons by connecting functors to correct signals"
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James Rowe authored
yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
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- Aug 09, 2019
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Lioncash authored
We can simply enable CMAKE_AUTOUIC and let CMake take care of handling the UI code generation for targets. As part of letting CMake automatically handle the header file parsing, we must not name includes with "ui_*" unless they're related to the output of the Qt UIC compiler. Because of this, we need to rename ui_settings, given it would conflict with this restriction.
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- Aug 04, 2019
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ReinUsesLisp authored
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ReinUsesLisp authored
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- Aug 02, 2019
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Silent authored
Following screens got fixes: - Configure/Debug - Configure/Input
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Flame Sage authored
ci: Fix Azure PR Builds
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