- Jul 19, 2018
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bunnei authored
partition_filesystem: Ensure all class members of PartitionFilesystem are initialized
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bunnei authored
content_archive: Minor changes
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bunnei authored
vfs: Deduplicate accumulation code in VfsDirectory's GetSize()
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bunnei authored
gl_state: Temporarily disable culling and depth test.
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bunnei authored
externals: Update dynarmic to 5a91c94.
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bunnei authored
address_arbiter: Correct assignment within an assertion statement in WakeThreads()
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bunnei authored
core/memory, core/hle/kernel: Use std::move where applicable
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Lioncash authored
Previously is_hfs and pfs_header members wouldn't be initialized in the constructor, as they were stored in locals instead. This would result in things like GetName() and PrintDebugInfo() behaving incorrectly. While we're at it, initialize the members to deterministic values as well, in case loading ever fails.
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bunnei authored
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Lioncash authored
There's no need to take this by value when it's possible to avoid unnecessary copies entirely like this.
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Lioncash authored
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bunnei authored
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Lioncash authored
Gets rid of unnecessary atomic reference count incrementing and decrementing.
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Lioncash authored
We can just use a generic lambda to avoid writing the same thing twice.
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bunnei authored
service/prepo: Add missing header guard
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bunnei authored
externals: update fmt to version 5.1.0
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bunnei authored
vm_manager: Add missing commas to string literal array elements in GetMemoryStateName()
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bunnei authored
core/memory: Remove unused function GetSpecialHandlers() and an unused variable in ZeroBlock()
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bunnei authored
core: Don't construct instance of Core::System, just to access its live instance
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bunnei authored
decoders: Fix calc of swizzle image_width_in_gobs.
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bunnei authored
hle/filesystem: Amend trace log in OpenSaveData() to compile in debug mode
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bunnei authored
game_list: Make ContainsAllWords an internally linked non-member function
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bunnei authored
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Zach Hilman authored
* Virtual Filesystem * Fix delete bug and documentate * Review fixes + other stuff * Fix puyo regression
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- Jul 18, 2018
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Lioncash authored
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Lioncash authored
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Lioncash authored
Without these, this would perform concatenation, which is definitely not what we want here.
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Lioncash authored
Avoids pointless copies
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Lioncash authored
This makes it a compilation error to construct additional instances of the System class directly, preventing accidental wasteful constructions over and over.
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Lioncash authored
This would result in a lot of allocations and related object construction, just to toss it all away immediately after the call. These are definitely not intentional, and it was intended that all of these should have been accessing the static function GetInstance() through the name itself, not constructed instances.
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Lioncash authored
Previously, we were on 4.1.0, which was a major version behind.
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Lioncash authored
Previously this wouldn't compile, since no such function named SaveStructDebugInfo() exists.
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bunnei authored
Touchscreen Support
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Lioncash authored
This function actually depends on no internal class state, so it doesn't even need to be a part of the class interface.
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Zach Hilman authored
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Zach Hilman authored
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bunnei authored
game_list: Make containsAllWords a const member function
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bunnei authored
Telemetry: Minor changes
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bunnei authored
game_list: Remove unnecessary QString initialization in KeyReleaseEater
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