- 20 Apr, 2018 1 commit
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Lioncash authored
Avoids constructing a std::string just to append a character.
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- 19 Apr, 2018 8 commits
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Lioncash authored
The interface of std::string already lets us append N copies of a character to an existing string.
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James Rowe authored
Technically, yuzu can boot commercial games
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N00byKing authored
Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) (#271) * Port 3528: use nvidia graphics automatically on laptops with optimus * Force dedicated AMD Card for switchable Graphics * Ran clang-format
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James Rowe authored
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
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bunnei authored
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
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Subv authored
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bunnei authored
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bunnei authored
GPU: Implemented the B5G6R5 format.
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- 18 Apr, 2018 21 commits
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Subv authored
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bunnei authored
* gl_shader_gen: Support vertical/horizontal viewport flipping. * fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
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bunnei authored
GPU: Fixed the incorrect component order in ABGR8 textures.
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Subv authored
For now only the UNORM type is supported.
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Subv authored
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Subv authored
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bunnei authored
GPU: Support non-tiled textures and configurable block height.
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Subv authored
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Subv authored
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Subv authored
TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
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Subv authored
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Subv authored
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jlachniet authored
Clarifies the yuzu cannot play commercial games to any reasonable extent, rather than not at all.
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bunnei authored
Misc gpu improvements
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bunnei authored
Shader decompiler changes part 2
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bunnei authored
renderer_opengl: Implement BlendEquation and BlendFunc.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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- 17 Apr, 2018 10 commits