- Nov 26, 2018
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David Marcec authored
Changed logging to be "Log before execution", Added more error logging, all services should now log on some level
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- Nov 22, 2018
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Zach Hilman authored
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- Nov 21, 2018
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Lioncash authored
The interface for shared memory was changed, but another commit was merged that relied on the (previously public) internals of SharedMemory. This amends that discrepancy.
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- Nov 20, 2018
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Lioncash authored
The accessor should be doing just that, accessing, rather than retaining the lifetime of the data broker as well.
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- Nov 19, 2018
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Zach Hilman authored
This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels.
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- Nov 18, 2018
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
a
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Allows the game to verify and send a message to the frontend.
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Zach Hilman authored
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Zach Hilman authored
Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
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Zach Hilman authored
Now starts the applet provided in constructor.
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Zach Hilman authored
Used by software keyboard applet for data transfer.
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Zach Hilman authored
std::stack was no longer suitable for non-trivial operations
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Zach Hilman authored
Needs to be accessible by applet files.
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Zach Hilman authored
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
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Zach Hilman authored
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
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- Nov 17, 2018
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MysticExile authored
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- Nov 16, 2018
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David Marcec authored
Specifying an internal resolution in yuzu now will report the scaled changes to vi and am.
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- Nov 07, 2018
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David Marcec authored
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
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- Oct 30, 2018
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Frederic L authored
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
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- Oct 24, 2018
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Lioncash authored
Now that we can actually use std::optional on macOS, we don't need to continue using boost::optional here.
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- Oct 23, 2018
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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- Oct 21, 2018
- Oct 19, 2018
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David Marcec authored
Needed by arms due to new hid rework
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- Sep 19, 2018
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David Marcec authored
Due to keeping the code style consistent in the yuzu codebase. `rb = rp.MakeBuilder(...)` was replaced with `rb{ctx, ...}`
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- Sep 18, 2018
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David Marcec authored
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- Sep 15, 2018
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fearlessTobi authored
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- Sep 11, 2018
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Lioncash authored
When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
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- Aug 29, 2018
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Lioncash authored
As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
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- Aug 23, 2018
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David authored
* Added GetBootMode Used by homebrew * Added enum for GetBootMode
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- Aug 21, 2018
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Lioncash authored
Gets rid of the potential for C array-to-pointer decay, and also makes pointer arithmetic to get the end of the copy range unnecessary. We can just use std::array's begin() and end() member functions.
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- Aug 17, 2018
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greggameplayer authored
* Used by Mario Tennis Aces
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- Aug 16, 2018
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greggameplayer authored
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