- Oct 31, 2020
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bunnei authored
- Used by Final Fantasy X/X-2 HD Remaster.
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- Oct 22, 2020
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Lioncash authored
Should finally resolve building with clang.
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- Oct 21, 2020
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bunnei authored
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- Oct 17, 2020
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Lioncash authored
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
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- Aug 03, 2020
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Lioncash authored
We were performing an int < size_t comparison. We can just correct the type of the induction variable.
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- Jun 28, 2020
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David Marcec authored
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- Jun 18, 2020
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VolcaEM authored
It's not needed to have it in its previous position anymore
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- Jun 16, 2020
- Jun 14, 2020
- Jun 02, 2020
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VolcaEM authored
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- May 31, 2020
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VolcaEM authored
According to Atmosphére (https://github.com/Atmosphere-NX/Atmosphere/blob/c7026b90940a1d88f9c10a6d98263bf22e654fa5/libraries/libstratosphere/include/stratosphere/ro/ro_types.hpp), nrr_kind (Atmosphére calls it "type") is 7.0.0+
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VolcaEM authored
This was based on Switchbrew pages: https://switchbrew.org/wiki/NRR https://switchbrew.org/wiki/NRO
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- Apr 20, 2020
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Lioncash authored
Keeps the service function tables up to date. Updated based off information on SwitchBrew.
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- Apr 17, 2020
- Mar 26, 2020
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bunnei authored
- Fixes #3541, used by Final Fantasy VIII Remastered.
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- Nov 27, 2019
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Lioncash authored
With all of the trivial parts of the memory interface moved over, we can get right into moving over the bits that are used. Note that this does require the use of GetInstance from the global system instance to be used within hle_ipc.cpp and the gdbstub. This is fine for the time being, as they both already rely on the global system instance in other functions. These will be removed in a change directed at both of these respectively. For now, it's sufficient, as it still accomplishes the goal of de-globalizing the memory code.
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- Nov 12, 2019
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Lioncash authored
These functions are marked for deprecation and it's recommended that the *_ret variants be used instead.
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- Oct 06, 2019
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Lioncash authored
Migrates the HLE service code off the use of directly accessing the global system instance where trivially able to do so. This removes all usages of Core::CurrentProcess from the service code, only 8 occurrences of this function exist elsewhere. There's still quite a bit of "System::GetInstance()" being used, however this was able to replace a few instances.
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- Sep 22, 2019
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David Marcec authored
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- Jul 11, 2019
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Michael Scire authored
Prior to PR, Yuzu did not restore memory to RW- on unmap of mirrored memory or unloading of NRO. (In fact, in the NRO case, the memory was unmapped instead of reprotected to --- on Load, so it was actually lost entirely...) This PR addresses that, and restores memory to RW- as it should. This fixes a crash in Super Smash Bros when creating a World of Light save for the first time, and possibly other games/circumstances.
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- Jun 12, 2019
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Lioncash authored
These can be generified together by using a concept type to designate them. This also has the benefit of not making copies of potentially very large arrays.
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- Apr 11, 2019
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Lioncash authored
Updates function tables based off information from SwitchBrew.
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- Apr 10, 2019
- Mar 21, 2019
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Lioncash authored
Makes it more evident that one is for actual code and one is for actual data. Mutable and static are less than ideal terms here, because read-only data is technically not mutable, but we were mapping it with that label.
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- Dec 28, 2018
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Lioncash authored
In all cases that these functions are needed, the VMManager can just be retrieved and used instead of providing the same functions in Process' interface. This also makes it a little nicer dependency-wise, since it gets rid of cases where the VMManager interface was being used, and then switched over to using the interface for a Process instance. Instead, it makes all accesses uniform and uses the VMManager instance for all necessary tasks. All the basic memory mapping functions did was forward to the Process' VMManager instance anyways.
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- Dec 05, 2018
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Lioncash authored
We don't need to specify all of the ARM interfaces explicitly.
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Lioncash authored
The first word is just a padding byte, it's not an actual entry instruction. Also renames the rest of the entries according to SwitchBrew.
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Lioncash authored
The padding after the magic signature value should be 12 bytes rather than 28 bytes. The other 16 should be placed after the title ID pattern.
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- Nov 26, 2018
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David Marcec authored
Changed logging to be "Log before execution", Added more error logging, all services should now log on some level
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- Nov 19, 2018
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Lioncash authored
The separate enum isn't particularly necessary here, and the values can just be directly put into the ResultCode instances, given the names are also self-documenting here.
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- Nov 18, 2018
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Zach Hilman authored
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- Nov 15, 2018
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Zach Hilman authored
Includes actual unmapping and address error checking.
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