- Aug 06, 2018
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Lioncash authored
Enforces the time unit being returned and also allows using the standard time utilities to manipulate it.
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- Apr 20, 2018
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Lioncash authored
C++17 adds clamp() to the standard library, so we can remove ours in favor of it.
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- Jan 17, 2018
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James Rowe authored
Adds in a missing EndGameFrame when nvdrv swaps buffers
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- Jan 13, 2018
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James Rowe authored
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- Feb 27, 2017
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
Now based on std::chrono, and also works in terms of emulated time instead of frames, so we can in the future frame-limit even when the display is disabled, etc. The frame limiter can also be enabled along with v-sync now, which should be useful for those with displays running at more than 60 Hz.
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Yuri Kunde Schlesner authored
More ergonomic to use and will be required for upcoming changes.
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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