1. 14 Jan, 2015 4 commits
    • Yuri Kunde Schlesner's avatar
      9e084826
    • Yuri Kunde Schlesner's avatar
      GPU: Correct wrong default framebuffer address for sub-screen. · e29dd76e
      Yuri Kunde Schlesner authored
      It appears this is a mistake, since the sub-screen has no right
      framebuffer.
      e29dd76e
    • Yuri Kunde Schlesner's avatar
      GSP: Update framebuffer info on all interrupts · 5961a285
      Yuri Kunde Schlesner authored
      Hardware testing determined that the GSP processes shared memory
      framebuffer update info even when no memory transfer or filling GX
      commands are used. They are now updated on every interrupt, which isn't
      confirmed correct but matches hardware behaviour more closely.
      
      This also reverts the hack introduced in #404. It made a few games
      behave better, but I believe it's incorrect and also breaks other games.
      5961a285
    • Yuri Kunde Schlesner's avatar
      GPU: Fire GPU interrupts at the correct places. · 98e32749
      Yuri Kunde Schlesner authored
      PDC0 and PDC1 are both VBlank interrupts. PDC0 was being treated as a
      HBlank interrupt and fired many more times than it should. They now both
      fire together at 60 Hz. This puzzlingly *improves* apparent framerate on
      many applications.
      
      A few other interrupts were being fired inside the GSP command
      processing instead of on the actual GPU register writes, so they were
      moved there, which should cover direct writes tho those registers not
      going through the GX command queue.
      98e32749
  2. 13 Jan, 2015 7 commits
  3. 12 Jan, 2015 18 commits
  4. 11 Jan, 2015 11 commits