Skip to content
Snippets Groups Projects
  1. Sep 13, 2019
  2. Jun 29, 2019
  3. Jun 24, 2019
  4. Jun 21, 2019
  5. Feb 01, 2019
  6. Jan 30, 2019
    • ReinUsesLisp's avatar
      gl_shader_cache: Fix texture view for cubemaps as cubemap arrays · f58a6152
      ReinUsesLisp authored
      Cubemaps are considered layered and to create a texture view the texture
      mustn't be a layered texture, resulting in cubemaps being bound as
      cubemap arrays. To fix this issue this commit introduces an extra
      surface parameter called "is_array" and uses this to query for texture
      view creation.
      
      Now that texture views for cubemaps are actually being created, this
      also fixes the number of layers created for the texture view (since they
      have to be 6 to create a texture view of cubemaps).
      f58a6152
  7. Dec 28, 2018
  8. Dec 05, 2018
    • heapo's avatar
      Improve msvc codegen for hot-path array LUTs · 7853e6b5
      heapo authored
      In some constexpr functions, msvc is building the LUT at runtime
      (pushing each element onto the stack) out of an abundance of caution. Moving the
      arrays into be file-scoped constexpr's avoids this and turns the functions into
      simple look-ups as intended.
      7853e6b5
  9. Nov 13, 2018
  10. Nov 01, 2018
  11. Oct 30, 2018
Loading