- Jul 14, 2019
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
Implement MapPhysicalMemory/UnmapPhysicalMemory
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Fernando Sahmkow authored
shader/texture: Add F16 support for TLDS
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Flame Sage authored
Finalize Azure Pipelines Definitions
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Zach Hilman authored
d
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- Jul 12, 2019
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Zach Hilman authored
"AudioRenderer" thread should have a unique name
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David Marcec authored
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David Marcec authored
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David Marcec authored
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
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- Jul 11, 2019
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Michael Scire authored
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bunnei authored
Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
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bunnei authored
Restore memory perms on svcUnmapMemory/UnloadNro
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bunnei authored
core/arm: Remove obsolete Unicorn memory mapping
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bunnei authored
service/am: Implement SetAutoSleepDisabled/IsAutoSleepDisabled
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Lioncash authored
This simply queries whether or not auto-sleep facilities are disabled and has no special handling. It's a basic getter function.
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Lioncash authored
Provides a basic implementation of SetAutoSleepDisabled. Until idle handling is implemented, this is about the best we can do. In the meantime, provide a rough documenting of specifics that occur when this function is called on actual hardware.
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Lioncash authored
The JIT is mature enough that this setting can be removed, falling back to Unicorn only on unsupported architectures. Any missing features from Unicorn (of which there are extremely few), are mostly developer-oriented, which most users don't care about. Features should be coordinated with the JIT, not the interpreter, anyhow.
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Lioncash authored
This was initially necessary when AArch64 JIT emulation was in its infancy and all memory-related instructions weren't implemented. Given the JIT now has all of these facilities implemented, we can remove these functions from the CPU interface.
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Michael Scire authored
Prior to PR, Yuzu did not restore memory to RW- on unmap of mirrored memory or unloading of NRO. (In fact, in the NRO case, the memory was unmapped instead of reprotected to --- on Load, so it was actually lost entirely...) This PR addresses that, and restores memory to RW- as it should. This fixes a crash in Super Smash Bros when creating a World of Light save for the first time, and possibly other games/circumstances.
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Flame Sage authored
Add Repository Sync Pipeline
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Zach Hilman authored
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- Jul 10, 2019
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bunnei authored
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
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bunnei authored
vk_scheduler: Drop execution context in favor of views
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bunnei authored
IFriendService::GetFriendList
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bunnei authored
pm: Implement various pm commands for finding process and title IDs
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bunnei authored
mii: Implement IDatabaseService SetInterfaceVersion
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bunnei authored
video_core: Add missing override specifiers
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Flame Sage authored
Add Pipeline Definitions for Azure CI
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Zach Hilman authored
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Flame Sage authored
[skip ci]
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- Jul 09, 2019
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Fernando Sahmkow authored
Also shows Nvidia's address space on comments.
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Michael Scire authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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