1. 13 Sep, 2018 3 commits
  2. 12 Sep, 2018 35 commits
  3. 11 Sep, 2018 2 commits
    • Markus Wick's avatar
      gl_rasterizer: Use ARB_texture_storage. · 3e973bc4
      Markus Wick authored
      It allows us to use texture views and it reduces the overhead within the GPU driver.
      
      But it disallows us to reallocate the texture, but we don't do so anyways.
      
      In the end, it is the new way to allocate textures, so there is no need to use the old way.
      3e973bc4
    • FernandoS27's avatar
      Implemented LEA and PSET · 5c676dc8
      FernandoS27 authored
      5c676dc8